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Location: cpp/openttd-patchpack/source/src/highscore.h - annotation
r11481:8a51cde15d90
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(svn r15847) -Fix (r15837): the 'title' text of the music gui would be drawn big and in blue instead of small and in black
r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f r10558:0f415a8b2b9f | /* $Id$ */
/** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
#include "stdafx.h"
#include "strings_type.h"
#include "core/math_func.hpp"
#include "company_type.h"
struct HighScore {
char company[100];
StringID title; ///< NOSAVE, has troubles with changing string-numbers.
uint16 score; ///< do NOT change type, will break hs.dat
};
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
void SaveToHighScore();
void LoadFromHighScore();
int8 SaveHighScoreValue(const Company *c);
int8 SaveHighScoreValueNetwork();
StringID EndGameGetPerformanceTitleFromValue(uint value);
void ShowHighscoreTable(int difficulty, int8 rank);
#endif /* HIGHSCORE_H */
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