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Location: cpp/openttd-patchpack/source/src/network/network_gui.h - annotation
r28575:8bbb27103bfb
2.1 KiB
text/x-c
Fix: update server as offline when unexpected disconnect during refresh (#11891)
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r14248:a9050881acd7 r27166:64e04a3ef9b1 r14248:a9050881acd7 r9428:6800206a6c0d r9428:6800206a6c0d r25293:51d13a17d6ec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6531:6adce565d8c5 r6247:96e840dbefcc r6247:96e840dbefcc r6247:96e840dbefcc r9241:4fad6d9f7a34 r25908:0d803b199db7 r27371:b9ad4c1bff08 r27371:b9ad4c1bff08 r10457:8667446e8fd4 r10457:8667446e8fd4 r10457:8667446e8fd4 r25492:95b5ff29c101 r27166:64e04a3ef9b1 r25492:95b5ff29c101 r25492:95b5ff29c101 r25492:95b5ff29c101 r27737:728d55b97775 r25492:95b5ff29c101 r25492:95b5ff29c101 r10457:8667446e8fd4 r10457:8667446e8fd4 r27992:df178e3b95a9 r27992:df178e3b95a9 r27992:df178e3b95a9 r27992:df178e3b95a9 r10457:8667446e8fd4 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gui.h GUIs related to networking. */
#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H
#include "../company_type.h"
#include "../timer/timer_game_calendar.h"
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"
#include "network_gamelist.h"
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow(Window *parent);
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token);
void ShowNetworkAskSurvey();
void ShowSurveyResultTextfileWindow();
/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
std::string company_name; ///< Company name
TimerGameCalendar::Year inaugurated_year; ///< What year the company started in
Money company_value; ///< The company value
Money money; ///< The amount of money the company has
Money income; ///< How much did the company earn last year
uint16_t performance; ///< What was his performance last month?
bool use_password; ///< Is there a password
std::string clients; ///< The clients that control this company (Name1, name2, ..)
};
enum NetworkRelayWindowCloseData {
NRWCD_UNHANDLED = 0, ///< Relay request is unhandled.
NRWCD_HANDLED = 1, ///< Relay request is handled, either by user or by timeout.
};
#endif /* NETWORK_GUI_H */
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