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Location: cpp/openttd-patchpack/source/src/sound_func.h - annotation
r15337:8cf43c227601
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(svn r19988) -Update from WebTranslator v3.0:
czech - 12 changes by Hadez
dutch - 12 changes by habell
finnish - 11 changes by jpx_
hungarian - 11 changes by alyr
irish - 44 changes by tem
italian - 11 changes by lorenzodv
luxembourgish - 14 changes by Phreeze
serbian - 11 changes by etran
slovenian - 11 changes by ntadej
vietnamese - 11 changes by nglekhoi
czech - 12 changes by Hadez
dutch - 12 changes by habell
finnish - 11 changes by jpx_
hungarian - 11 changes by alyr
irish - 44 changes by tem
italian - 11 changes by lorenzodv
luxembourgish - 14 changes by Phreeze
serbian - 11 changes by etran
slovenian - 11 changes by ntadej
vietnamese - 11 changes by nglekhoi
r8157:cf41aa22cd09 r8157:cf41aa22cd09 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r11932:f2bc1b879057 r11932:f2bc1b879057 r11932:f2bc1b879057 r8157:cf41aa22cd09 r8157:cf41aa22cd09 r8157:cf41aa22cd09 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound_func.h Functions related to sound. */
#ifndef SOUND_FUNC_H
#define SOUND_FUNC_H
#include "sound_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
extern MusicFileSettings msf;
void SndPlayTileFx(SoundID sound, TileIndex tile);
void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
void SndPlayFx(SoundID sound);
void SndCopyToPool();
#endif /* SOUND_FUNC_H */
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