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Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file group.h Base class for groups and group functions. */
#ifndef GROUP_H
#define GROUP_H
#include "group_type.h"
#include "core/pool_type.hpp"
#include "company_type.h"
#include "vehicle_type.h"
#include "engine_type.h"
#include "livery.h"
#include <string>
typedef Pool<Group, GroupID, 16, 64000> GroupPool;
extern GroupPool _group_pool; ///< Pool of groups.
/** Statistics and caches on the vehicles in a group. */
struct GroupStatistics {
uint16 num_vehicle; ///< Number of vehicles.
uint16 *num_engines; ///< Caches the number of engines of each type the company owns.
bool autoreplace_defined; ///< Are any autoreplace rules set?
bool autoreplace_finished; ///< Have all autoreplacement finished?
uint16 num_profit_vehicle; ///< Number of vehicles considered for profit statistics;
Money profit_last_year; ///< Sum of profits for all vehicles.
GroupStatistics();
~GroupStatistics();
void Clear();
void ClearProfits()
{
this->num_profit_vehicle = 0;
this->profit_last_year = 0;
}
void ClearAutoreplace()
{
this->autoreplace_defined = false;
this->autoreplace_finished = false;
}
static GroupStatistics &Get(CompanyID company, GroupID id_g, VehicleType type);
static GroupStatistics &Get(const Vehicle *v);
static GroupStatistics &GetAllGroup(const Vehicle *v);
static void CountVehicle(const Vehicle *v, int delta);
static void CountEngine(const Vehicle *v, int delta);
static void VehicleReachedProfitAge(const Vehicle *v);
static void UpdateProfits();
static void UpdateAfterLoad();
static void UpdateAutoreplace(CompanyID company);
};
enum GroupFlags : uint8 {
GF_REPLACE_PROTECTION, ///< If set to true, the global autoreplace has no effect on the group
GF_REPLACE_WAGON_REMOVAL, ///< If set, autoreplace will perform wagon removal on vehicles in this group.
GF_END,
};
/** Group data. */
struct Group : GroupPool::PoolItem<&_group_pool> {
std::string name; ///< Group Name
Owner owner; ///< Group Owner
VehicleType vehicle_type; ///< Vehicle type of the group
uint8 flags; ///< Group flags
Livery livery; ///< Custom colour scheme for vehicles in this group
GroupStatistics statistics; ///< NOSAVE: Statistics and caches on the vehicles in the group.
bool folded; ///< NOSAVE: Is this group folded in the group view?
GroupID parent; ///< Parent group
Group(CompanyID owner = INVALID_COMPANY);
};
static inline bool IsDefaultGroupID(GroupID index)
{
return index == DEFAULT_GROUP;
}
/**
* Checks if a GroupID stands for all vehicles of a company
* @param id_g The GroupID to check
* @return true is id_g is identical to ALL_GROUP
*/
static inline bool IsAllGroupID(GroupID id_g)
{
return id_g == ALL_GROUP;
}
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e);
uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type);
uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type);
Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type);
void SetTrainGroupID(Train *v, GroupID grp);
void UpdateTrainGroupID(Train *v);
void RemoveVehicleFromGroup(const Vehicle *v);
void RemoveAllGroupsForCompany(const CompanyID company);
bool GroupIsInGroup(GroupID search, GroupID group);
extern GroupID _new_group_id;
#endif /* GROUP_H */
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