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Location: cpp/openttd-patchpack/source/src/hotkeys.h - annotation
r28672:8ec1f5f8a9d1
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Change: Decouple and remove landscape-dependent cargo types. (#11719)
Cargo types of default engines, industries and houses are now specified in terms of label.
Cargo types of default engines, industries and houses are now specified in terms of label.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file hotkeys.h %Hotkey related functions. */
#ifndef HOTKEYS_H
#define HOTKEYS_H
#include "gfx_type.h"
#include "window_type.h"
#include "string_type.h"
/**
* All data for a single hotkey. The name (for saving/loading a configfile),
* a list of keycodes and a number to help identifying this hotkey.
*/
struct Hotkey {
Hotkey(uint16_t default_keycode, const std::string &name, int num);
Hotkey(const std::vector<uint16_t> &default_keycodes, const std::string &name, int num);
void AddKeycode(uint16_t keycode);
const std::string name;
int num;
std::set<uint16_t> keycodes;
};
struct IniFile;
/**
* List of hotkeys for a window.
*/
struct HotkeyList {
typedef EventState (*GlobalHotkeyHandlerFunc)(int hotkey);
HotkeyList(const std::string &ini_group, const std::vector<Hotkey> &items, GlobalHotkeyHandlerFunc global_hotkey_handler = nullptr);
~HotkeyList();
void Load(const IniFile &ini);
void Save(IniFile &ini) const;
int CheckMatch(uint16_t keycode, bool global_only = false) const;
GlobalHotkeyHandlerFunc global_hotkey_handler;
private:
const std::string ini_group;
std::vector<Hotkey> items;
/**
* Dummy private copy constructor to prevent compilers from
* copying the structure, which fails due to _hotkey_lists.
*/
HotkeyList(const HotkeyList &other);
};
bool IsQuitKey(uint16_t keycode);
void LoadHotkeysFromConfig();
void SaveHotkeysToConfig();
void HandleGlobalHotkeys(char32_t key, uint16_t keycode);
#endif /* HOTKEYS_H */
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