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Location: cpp/openttd-patchpack/source/table/animcursors.h - annotation
r2171:969c16b625b3
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(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1914:63c34ade2fdf r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 | #define ANIM_CURSOR_LINE(a,b) a,b,
#define ANIM_CURSOR_END() 0xFFFF
static const CursorID _demolish_animcursor[] = {
ANIM_CURSOR_LINE(0x2C0, 29)
ANIM_CURSOR_LINE(0x2C1, 29)
ANIM_CURSOR_LINE(0x2C2, 29)
ANIM_CURSOR_LINE(0x2C3, 29)
ANIM_CURSOR_END()
};
static const CursorID _lower_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2BB, 29)
ANIM_CURSOR_LINE(0x2BC, 29)
ANIM_CURSOR_LINE(0x2BD, 98)
ANIM_CURSOR_END()
};
static const CursorID _raise_land_animcursor[] = {
ANIM_CURSOR_LINE(0x2B8, 29)
ANIM_CURSOR_LINE(0x2B9, 29)
ANIM_CURSOR_LINE(0x2BA, 98)
ANIM_CURSOR_END()
};
static const CursorID _pick_station_animcursor[] = {
ANIM_CURSOR_LINE(0x2CC, 29)
ANIM_CURSOR_LINE(0x2CD, 29)
ANIM_CURSOR_LINE(0x2CE, 98)
ANIM_CURSOR_END()
};
static const CursorID _build_signals_animcursor[] = {
ANIM_CURSOR_LINE(0x50C, 148)
ANIM_CURSOR_LINE(0x50D, 148)
ANIM_CURSOR_END()
};
static const CursorID * const _animcursors[] = {
_demolish_animcursor,
_lower_land_animcursor,
_raise_land_animcursor,
_pick_station_animcursor,
_build_signals_animcursor
};
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