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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h - annotation
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r11546:a4422f41f18b r9428:6800206a6c0d r9428:6800206a6c0d r5917:d8ebeb21f83f r5917:d8ebeb21f83f r11546:a4422f41f18b r11546:a4422f41f18b r11546:a4422f41f18b r11546:a4422f41f18b r11546:a4422f41f18b r11546:a4422f41f18b r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r10824:4036289a0b3d r11546:a4422f41f18b r5475:3f5cd13d1b63 r6247:96e840dbefcc r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gamelist.h Handling of the list of games. */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
#include "core/address.h"
#include "network_type.h"
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server
NetworkAddress address; ///< The connection info of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */
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