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Location: cpp/openttd-patchpack/source/src/script/api/script_town.cpp - annotation
r23371:9cd9ac4bfc93
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Update: Translations from eints
dutch: 80 changes by JanWillem
dutch: 80 changes by JanWillem
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r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 r18500:14a481bc4437 r18500:14a481bc4437 r18501:8e3d905ea4bc r18500:14a481bc4437 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_town.cpp Implementation of ScriptTown. */
#include "../../stdafx.h"
#include "script_town.hpp"
#include "script_map.hpp"
#include "script_error.hpp"
#include "../../town.h"
#include "../../townname_func.h"
#include "../../string_func.h"
#include "../../strings_func.h"
#include "../../station_base.h"
#include "../../landscape.h"
#include "table/strings.h"
#include "../../safeguards.h"
/* static */ int32 ScriptTown::GetTownCount()
{
return (int32)::Town::GetNumItems();
}
/* static */ bool ScriptTown::IsValidTown(TownID town_id)
{
return ::Town::IsValidID(town_id);
}
/* static */ char *ScriptTown::GetName(TownID town_id)
{
if (!IsValidTown(town_id)) return NULL;
::SetDParam(0, town_id);
return GetString(STR_TOWN_NAME);
}
/* static */ bool ScriptTown::SetName(TownID town_id, Text *name)
{
CCountedPtr<Text> counter(name);
const char *text = NULL;
if (name != NULL) {
text = name->GetDecodedText();
EnforcePreconditionEncodedText(false, text);
EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_TOWN_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
}
EnforcePrecondition(false, IsValidTown(town_id));
return ScriptObject::DoCommand(0, town_id, 0, CMD_RENAME_TOWN, text);
}
/* static */ bool ScriptTown::SetText(TownID town_id, Text *text)
{
CCountedPtr<Text> counter(text);
EnforcePrecondition(false, text != NULL);
const char *encoded_text = text->GetEncodedText();
EnforcePreconditionEncodedText(false, encoded_text);
EnforcePrecondition(false, IsValidTown(town_id));
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, 0, CMD_TOWN_SET_TEXT, encoded_text);
}
/* static */ int32 ScriptTown::GetPopulation(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
const Town *t = ::Town::Get(town_id);
return t->cache.population;
}
/* static */ int32 ScriptTown::GetHouseCount(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
const Town *t = ::Town::Get(town_id);
return t->cache.num_houses;
}
/* static */ TileIndex ScriptTown::GetLocation(TownID town_id)
{
if (!IsValidTown(town_id)) return INVALID_TILE;
const Town *t = ::Town::Get(town_id);
return t->xy;
}
/* static */ int32 ScriptTown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
{
if (!IsValidTown(town_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo_id)) return -1;
const Town *t = ::Town::Get(town_id);
return t->supplied[cargo_id].old_max;
}
/* static */ int32 ScriptTown::GetLastMonthSupplied(TownID town_id, CargoID cargo_id)
{
if (!IsValidTown(town_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo_id)) return -1;
const Town *t = ::Town::Get(town_id);
return t->supplied[cargo_id].old_act;
}
/* static */ int32 ScriptTown::GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id)
{
if (!IsValidTown(town_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo_id)) return -1;
const Town *t = ::Town::Get(town_id);
return ::ToPercent8(t->GetPercentTransported(cargo_id));
}
/* static */ int32 ScriptTown::GetLastMonthReceived(TownID town_id, ScriptCargo::TownEffect towneffect_id)
{
if (!IsValidTown(town_id)) return -1;
if (!ScriptCargo::IsValidTownEffect(towneffect_id)) return -1;
const Town *t = ::Town::Get(town_id);
return t->received[towneffect_id].old_act;
}
/* static */ bool ScriptTown::SetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id, uint32 goal)
{
EnforcePrecondition(false, IsValidTown(town_id));
EnforcePrecondition(false, ScriptCargo::IsValidTownEffect(towneffect_id));
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id | (towneffect_id << 16), goal, CMD_TOWN_CARGO_GOAL);
}
/* static */ uint32 ScriptTown::GetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id)
{
if (!IsValidTown(town_id)) return UINT32_MAX;
if (!ScriptCargo::IsValidTownEffect(towneffect_id)) return UINT32_MAX;
const Town *t = ::Town::Get(town_id);
switch (t->goal[towneffect_id]) {
case TOWN_GROWTH_WINTER:
if (TileHeight(t->xy) >= GetSnowLine() && t->cache.population > 90) return 1;
return 0;
case TOWN_GROWTH_DESERT:
if (GetTropicZone(t->xy) == TROPICZONE_DESERT && t->cache.population > 60) return 1;
return 0;
default: return t->goal[towneffect_id];
}
}
/* static */ bool ScriptTown::SetGrowthRate(TownID town_id, uint32 days_between_town_growth)
{
EnforcePrecondition(false, IsValidTown(town_id));
uint16 growth_rate;
switch (days_between_town_growth) {
case TOWN_GROWTH_NORMAL:
growth_rate = 0;
break;
case TOWN_GROWTH_NONE:
growth_rate = TOWN_GROWTH_RATE_NONE;
break;
default:
EnforcePrecondition(false, (days_between_town_growth * DAY_TICKS / TOWN_GROWTH_TICKS) <= MAX_TOWN_GROWTH_TICKS);
/* Don't use growth_rate 0 as it means GROWTH_NORMAL */
growth_rate = max(days_between_town_growth * DAY_TICKS, 2u) - 1;
break;
}
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, growth_rate, CMD_TOWN_GROWTH_RATE);
}
/* static */ int32 ScriptTown::GetGrowthRate(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
const Town *t = ::Town::Get(town_id);
if (t->growth_rate == TOWN_GROWTH_RATE_NONE) return TOWN_GROWTH_NONE;
return RoundDivSU(t->growth_rate + 1, DAY_TICKS);
}
/* static */ int32 ScriptTown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
{
return ScriptMap::DistanceManhattan(tile, GetLocation(town_id));
}
/* static */ int32 ScriptTown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
{
return ScriptMap::DistanceSquare(tile, GetLocation(town_id));
}
/* static */ bool ScriptTown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
{
if (!IsValidTown(town_id)) return false;
const Town *t = ::Town::Get(town_id);
return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->cache.squared_town_zone_radius[0]);
}
/* static */ bool ScriptTown::HasStatue(TownID town_id)
{
if (ScriptObject::GetCompany() == OWNER_DEITY) return false;
if (!IsValidTown(town_id)) return false;
return ::HasBit(::Town::Get(town_id)->statues, ScriptObject::GetCompany());
}
/* static */ bool ScriptTown::IsCity(TownID town_id)
{
if (!IsValidTown(town_id)) return false;
return ::Town::Get(town_id)->larger_town;
}
/* static */ int ScriptTown::GetRoadReworkDuration(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
return ::Town::Get(town_id)->road_build_months;
}
/* static */ int ScriptTown::GetFundBuildingsDuration(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
return ::Town::Get(town_id)->fund_buildings_months;
}
/* static */ ScriptCompany::CompanyID ScriptTown::GetExclusiveRightsCompany(TownID town_id)
{
if (ScriptObject::GetCompany() == OWNER_DEITY) return ScriptCompany::COMPANY_INVALID;
if (!IsValidTown(town_id)) return ScriptCompany::COMPANY_INVALID;
return (ScriptCompany::CompanyID)(int8)::Town::Get(town_id)->exclusivity;
}
/* static */ int32 ScriptTown::GetExclusiveRightsDuration(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
return ::Town::Get(town_id)->exclusive_counter;
}
/* static */ bool ScriptTown::IsActionAvailable(TownID town_id, TownAction town_action)
{
if (ScriptObject::GetCompany() == OWNER_DEITY) return false;
if (!IsValidTown(town_id)) return false;
return HasBit(::GetMaskOfTownActions(NULL, ScriptObject::GetCompany(), ::Town::Get(town_id)), town_action);
}
/* static */ bool ScriptTown::PerformTownAction(TownID town_id, TownAction town_action)
{
EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY);
EnforcePrecondition(false, IsValidTown(town_id));
EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
}
/* static */ bool ScriptTown::ExpandTown(TownID town_id, int houses)
{
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
EnforcePrecondition(false, IsValidTown(town_id));
EnforcePrecondition(false, houses > 0);
return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, houses, CMD_EXPAND_TOWN);
}
/* static */ bool ScriptTown::FoundTown(TileIndex tile, TownSize size, bool city, RoadLayout layout, Text *name)
{
CCountedPtr<Text> counter(name);
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY || _settings_game.economy.found_town != TF_FORBIDDEN);
EnforcePrecondition(false, ::IsValidTile(tile));
EnforcePrecondition(false, size == TOWN_SIZE_SMALL || size == TOWN_SIZE_MEDIUM || size == TOWN_SIZE_LARGE)
EnforcePrecondition(false, size != TOWN_SIZE_LARGE || ScriptObject::GetCompany() == OWNER_DEITY);
if (ScriptObject::GetCompany() == OWNER_DEITY || _settings_game.economy.found_town == TF_CUSTOM_LAYOUT) {
EnforcePrecondition(false, layout == ROAD_LAYOUT_ORIGINAL || layout == ROAD_LAYOUT_BETTER_ROADS || layout == ROAD_LAYOUT_2x2 || layout == ROAD_LAYOUT_3x3);
} else {
/* The layout parameter is ignored for AIs when custom layouts is disabled. */
layout = (RoadLayout) (byte)_settings_game.economy.town_layout;
}
const char *text = NULL;
if (name != NULL) {
text = name->GetDecodedText();
EnforcePreconditionEncodedText(false, text);
EnforcePreconditionCustomError(false, ::Utf8StringLength(text) < MAX_LENGTH_TOWN_NAME_CHARS, ScriptError::ERR_PRECONDITION_STRING_TOO_LONG);
}
uint32 townnameparts;
if (!GenerateTownName(&townnameparts)) {
ScriptObject::SetLastError(ScriptError::ERR_NAME_IS_NOT_UNIQUE);
return false;
}
return ScriptObject::DoCommand(tile, size | (city ? 1 << 2 : 0) | layout << 3, townnameparts, CMD_FOUND_TOWN, text);
}
/* static */ ScriptTown::TownRating ScriptTown::GetRating(TownID town_id, ScriptCompany::CompanyID company_id)
{
if (!IsValidTown(town_id)) return TOWN_RATING_INVALID;
ScriptCompany::CompanyID company = ScriptCompany::ResolveCompanyID(company_id);
if (company == ScriptCompany::COMPANY_INVALID) return TOWN_RATING_INVALID;
const Town *t = ::Town::Get(town_id);
if (!HasBit(t->have_ratings, company)) {
return TOWN_RATING_NONE;
} else if (t->ratings[company] <= RATING_APPALLING) {
return TOWN_RATING_APPALLING;
} else if (t->ratings[company] <= RATING_VERYPOOR) {
return TOWN_RATING_VERY_POOR;
} else if (t->ratings[company] <= RATING_POOR) {
return TOWN_RATING_POOR;
} else if (t->ratings[company] <= RATING_MEDIOCRE) {
return TOWN_RATING_MEDIOCRE;
} else if (t->ratings[company] <= RATING_GOOD) {
return TOWN_RATING_GOOD;
} else if (t->ratings[company] <= RATING_VERYGOOD) {
return TOWN_RATING_VERY_GOOD;
} else if (t->ratings[company] <= RATING_EXCELLENT) {
return TOWN_RATING_EXCELLENT;
} else {
return TOWN_RATING_OUTSTANDING;
}
}
/* static */ int ScriptTown::GetAllowedNoise(TownID town_id)
{
if (!IsValidTown(town_id)) return -1;
const Town *t = ::Town::Get(town_id);
if (_settings_game.economy.station_noise_level) {
return t->MaxTownNoise() - t->noise_reached;
}
int num = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
}
return max(0, 2 - num);
}
/* static */ ScriptTown::RoadLayout ScriptTown::GetRoadLayout(TownID town_id)
{
if (!IsValidTown(town_id)) return ROAD_LAYOUT_INVALID;
return (ScriptTown::RoadLayout)((TownLayout)::Town::Get(town_id)->layout);
}
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