Files
@ r13023:9f6499c8d4fb
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/network_gamelist.cpp - annotation
r13023:9f6499c8d4fb
5.2 KiB
text/x-c
(svn r17531) -Fix: wrong @file for ai_basestation.hpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r6121:a8ff6abe7fb2 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r8130:bece2e5c7460 r12839:daeca5b0e6db r10824:4036289a0b3d r9428:6800206a6c0d r5897:753985117bdb r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5897:753985117bdb r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r11546:a4422f41f18b r10824:4036289a0b3d r10824:4036289a0b3d r11676:a81bd21d0f0a r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r11560:52827dc8eb76 r12533:86f2de494688 r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r10824:4036289a0b3d r5584:545d748cc681 r5584:545d748cc681 r11555:622725a26a6d r5584:545d748cc681 r5584:545d748cc681 r11546:a4422f41f18b r5584:545d748cc681 r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r11610:3e592325d26d r8937:f2f32ec9acdd r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11546:a4422f41f18b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r10824:4036289a0b3d r5584:545d748cc681 r11546:a4422f41f18b r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11613:7e088130f298 r11613:7e088130f298 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r12533:86f2de494688 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5897:753985117bdb r11613:7e088130f298 r7331:9df263aec9d0 r7331:9df263aec9d0 r5897:753985117bdb r5897:753985117bdb r5897:753985117bdb r6247:96e840dbefcc r5897:753985117bdb r10824:4036289a0b3d r10824:4036289a0b3d r5897:753985117bdb r5897:753985117bdb r7331:9df263aec9d0 r5897:753985117bdb r5897:753985117bdb r10822:adfba97cb1d1 r7331:9df263aec9d0 r7331:9df263aec9d0 r5897:753985117bdb r5897:753985117bdb r5897:753985117bdb r11546:a4422f41f18b r7331:9df263aec9d0 r5897:753985117bdb r5897:753985117bdb r5897:753985117bdb r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "../thread/thread.h"
#include "../string_func.h"
#include "network_internal.h"
#include "network_udp.h"
#include "network_gamelist.h"
NetworkGameList *_network_game_list = NULL;
ThreadMutex *_network_game_list_mutex = ThreadMutex::New();
NetworkGameList *_network_game_delayed_insertion_list = NULL;
/** Add a new item to the linked gamelist, but do it delayed in the next tick
* or so to prevent race conditions.
* @param item the item to add. Will be freed once added.
*/
void NetworkGameListAddItemDelayed(NetworkGameList *item)
{
_network_game_list_mutex->BeginCritical();
item->next = _network_game_delayed_insertion_list;
_network_game_delayed_insertion_list = item;
_network_game_list_mutex->EndCritical();
}
/** Perform the delayed (thread safe) insertion into the game list */
static void NetworkGameListHandleDelayedInsert()
{
_network_game_list_mutex->BeginCritical();
while (_network_game_delayed_insertion_list != NULL) {
NetworkGameList *ins_item = _network_game_delayed_insertion_list;
_network_game_delayed_insertion_list = ins_item->next;
NetworkGameList *item = NetworkGameListAddItem(ins_item->address);
if (item != NULL) {
ClearGRFConfigList(&item->info.grfconfig);
if (StrEmpty(item->info.server_name)) {
memset(&item->info, 0, sizeof(item->info));
strecpy(item->info.server_name, ins_item->info.server_name, lastof(item->info.server_name));
strecpy(item->info.hostname, ins_item->info.hostname, lastof(item->info.hostname));
item->online = false;
}
item->manually |= ins_item->manually;
if (item->manually) NetworkRebuildHostList();
UpdateNetworkGameWindow(false);
}
free(ins_item);
}
_network_game_list_mutex->EndCritical();
}
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param address the address of the to-be added item
* @param port the port the server is running on
* @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(NetworkAddress address)
{
const char *hostname = address.GetHostname();
/* Do not query the 'any' address. */
if (StrEmpty(hostname) ||
strcmp(hostname, "0.0.0.0") == 0 ||
strcmp(hostname, "::") == 0) {
return NULL;
}
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
if (item->address == address) return item;
prev_item = item;
}
item = CallocT<NetworkGameList>(1);
item->next = NULL;
item->address = address;
if (prev_item == NULL) {
_network_game_list = item;
} else {
prev_item->next = item;
}
DEBUG(net, 4, "[gamelist] added server to list");
UpdateNetworkGameWindow(false);
return item;
}
/** Remove an item from the gamelist linked list
* @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *prev_item = NULL;
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
if (remove == item) {
if (prev_item == NULL) {
_network_game_list = remove->next;
} else {
prev_item->next = remove->next;
}
/* Remove GRFConfig information */
ClearGRFConfigList(&remove->info.grfconfig);
free(remove);
remove = NULL;
DEBUG(net, 4, "[gamelist] removed server from list");
NetworkRebuildHostList();
UpdateNetworkGameWindow(false);
return;
}
prev_item = item;
}
}
enum {
MAX_GAME_LIST_REQUERY_COUNT = 10, ///< How often do we requery in number of times per server?
REQUERY_EVERY_X_GAMELOOPS = 60, ///< How often do we requery in time?
REFRESH_GAMEINFO_X_REQUERIES = 50, ///< Refresh the game info itself after REFRESH_GAMEINFO_X_REQUERIES * REQUERY_EVERY_X_GAMELOOPS game loops
};
/** Requeries the (game) servers we have not gotten a reply from */
void NetworkGameListRequery()
{
NetworkGameListHandleDelayedInsert();
static uint8 requery_cnt = 0;
if (++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
requery_cnt = 0;
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
item->retries++;
if (item->retries < REFRESH_GAMEINFO_X_REQUERIES && (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT)) continue;
/* item gets mostly zeroed by NetworkUDPQueryServer */
uint8 retries = item->retries;
NetworkUDPQueryServer(NetworkAddress(item->address));
item->retries = (retries >= REFRESH_GAMEINFO_X_REQUERIES) ? 0 : retries;
}
}
#endif /* ENABLE_NETWORK */
|