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Location: cpp/openttd-patchpack/source/network_gamelist.c - annotation
r2372:a11aa4a17996
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(svn r2898) Fix typo in r2897
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r543:efdb197f91ad r1299:07d5483b3f76 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r543:efdb197f91ad | /* $Id$ */
#include "stdafx.h"
#include "debug.h"
#include "network_data.h"
#ifdef ENABLE_NETWORK
//
// This file handles the GameList
// Also, it handles the request to a server for data about the server
extern void UpdateNetworkGameWindow(bool unselect);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
NetworkGameList *item;
item = _network_game_list;
if (item != NULL) {
while (item->next != NULL) {
if (item->ip == ip && item->port == port)
return item;
item = item->next;
}
if (item->ip == ip && item->port == port)
return item;
item->next = malloc(sizeof(*item));
item = item->next;
} else {
item = malloc(sizeof(*item));
_network_game_list = item;
}
DEBUG(net, 4) ("[NET][GameList] Added server to list");
memset(item, 0, sizeof(*item));
item->next = NULL;
item->ip = ip;
item->port = port;
_network_game_count++;
UpdateNetworkGameWindow(false);
return item;
}
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *item;
item = _network_game_list;
// examine head of the list
if ( remove == _network_game_list ) {
_network_game_list = remove->next;
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
return;
}
// examine each item
while ( item->next != NULL ) {
if ( item->next == remove )
{
item->next = remove->next;
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
return;
}
item = item->next;
}
}
#endif /* ENABLE_NETWORK */
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