Files
@ r12908:a2ac74832276
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_sound.cpp - annotation
r12908:a2ac74832276
2.3 KiB
text/x-c
(svn r17410) -Codechange: use the same define for determining whether windows does crash reports instead of using several that aren't necessarily equal
r5584:545d748cc681 r5584:545d748cc681 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6348:a905c3e6d8fa r5584:545d748cc681 r9070:e059c65164f3 r12222:eb1f720072c3 r5584:545d748cc681 r5584:545d748cc681 r8144:1432edd15267 r8157:cf41aa22cd09 r11937:a20ea20743ca r12043:09b52ef58850 r5584:545d748cc681 r11937:a20ea20743ca r5584:545d748cc681 r5584:545d748cc681 r11936:9ec1ad99161c r11936:9ec1ad99161c r5584:545d748cc681 r12043:09b52ef58850 r12043:09b52ef58850 r12043:09b52ef58850 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11937:a20ea20743ca r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11936:9ec1ad99161c r5584:545d748cc681 r11937:a20ea20743ca r11937:a20ea20743ca r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r6247:96e840dbefcc r5584:545d748cc681 r11937:a20ea20743ca r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r7928:a80e7e05d6c5 r5584:545d748cc681 r5584:545d748cc681 r5584:545d748cc681 r11929:58368e8855b4 r5584:545d748cc681 r11936:9ec1ad99161c r5584:545d748cc681 r5584:545d748cc681 r6332:7393965b5322 r11936:9ec1ad99161c r6332:7393965b5322 r11929:58368e8855b4 r9018:0a11b607e602 r9018:0a11b607e602 r11936:9ec1ad99161c r6332:7393965b5322 r6332:7393965b5322 r6332:7393965b5322 r6332:7393965b5322 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_sound.cpp Handling NewGRF provided sounds. */
#include "stdafx.h"
#include "engine_base.h"
#include "newgrf.h"
#include "newgrf_engine.h"
#include "newgrf_sound.h"
#include "vehicle_base.h"
#include "sound_func.h"
#include "core/smallvec_type.hpp"
#include "core/mem_func.hpp"
static SmallVector<SoundEntry, ORIGINAL_SAMPLE_COUNT> _sounds;
/* Allocate a new Sound */
SoundEntry *AllocateSound()
{
SoundEntry *sound = _sounds.Append();
MemSetT(sound, 0);
return sound;
}
void InitializeSoundPool()
{
_sounds.Clear();
/* Copy original sound data to the pool */
SndCopyToPool();
}
SoundEntry *GetSound(SoundID index)
{
if (index >= _sounds.Length()) return NULL;
return &_sounds[index];
}
uint GetNumSounds()
{
return _sounds.Length();
}
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
{
const GRFFile *file = GetEngineGRF(v->engine_type);
uint16 callback;
/* If the engine has no GRF ID associated it can't ever play any new sounds */
if (file == NULL) return false;
/* Check that the vehicle type uses the sound effect callback */
if (!HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_SOUND_EFFECT)) return false;
callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
if (callback == CALLBACK_FAILED) return false;
if (callback >= ORIGINAL_SAMPLE_COUNT) callback += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
return true;
}
bool PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
{
if (sound_id >= ORIGINAL_SAMPLE_COUNT) sound_id += file->sound_offset - ORIGINAL_SAMPLE_COUNT;
if (sound_id < GetNumSounds()) {
SndPlayTileFx(sound_id, tile);
return true;
}
return false;
}
|