Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/ai/ai_info.hpp - annotation

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_info.hpp AIInfo keeps track of all information of an AI, like Author, Description, ... */

#ifndef AI_INFO_HPP
#define AI_INFO_HPP

#ifdef ENABLE_AI

#include <list>
#include "../core/smallmap_type.hpp"
#include "../script/script_info.hpp"

/** Bitmask of flags for AI settings. */
enum AIConfigFlags {
	AICONFIG_NONE    = 0x0, ///< No flags set.
	AICONFIG_RANDOM  = 0x1, ///< When randomizing the AI, pick any value between min_value and max_value when on custom difficulty setting.
	AICONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
	AICONFIG_INGAME  = 0x4, ///< This setting can be changed while the AI is running.
};

typedef SmallMap<int, char *> LabelMapping; ///< Map-type used to map the setting numbers to labels.

/** Info about a single AI setting. */
struct AIConfigItem {
	const char *name;        ///< The name of the configuration setting.
	const char *description; ///< The description of the configuration setting.
	int min_value;           ///< The minimal value this configuration setting can have.
	int max_value;           ///< The maximal value this configuration setting can have.
	int custom_value;        ///< The default value on custom difficulty setting.
	int easy_value;          ///< The default value on easy difficulty setting.
	int medium_value;        ///< The default value on medium difficulty setting.
	int hard_value;          ///< The default value on hard difficulty setting.
	int random_deviation;    ///< The maximum random deviation from the default value.
	int step_size;           ///< The step size in the gui.
	AIConfigFlags flags;     ///< Flags for the configuration setting.
	LabelMapping *labels;    ///< Text labels for the integer values.
};

extern AIConfigItem _start_date_config;

typedef std::list<AIConfigItem> AIConfigItemList; ///< List of AIConfig items.

/** Base class that holds some basic information about AIs and AI libraries. */
class AIFileInfo : public ScriptFileInfo {
public:
	/**
	 * Process the creation of a FileInfo object.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm, AIFileInfo *info);

protected:
	class AIScanner *base; ///< AIScanner object that was used to scan this AI (library) info.
};

/** All static information from an AI like name, version, etc. */
class AIInfo : public AIFileInfo {
public:
	static const char *GetClassName() { return "AIInfo"; }

	AIInfo();
	~AIInfo();

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);

	/**
	 * Create a dummy-AI.
	 */
	static SQInteger DummyConstructor(HSQUIRRELVM vm);

	/**
	 * Get the settings of the AI.
	 */
	bool GetSettings();

	/**
	 * Get the config list for this AI.
	 */
	const AIConfigItemList *GetConfigList() const;

	/**
	 * Get the description of a certain ai config option.
	 */
	const AIConfigItem *GetConfigItem(const char *name) const;

	/**
	 * Check if we can start this AI.
	 */
	bool CanLoadFromVersion(int version) const;

	/**
	 * Set a setting.
	 */
	SQInteger AddSetting(HSQUIRRELVM vm);

	/**
	 * Add labels for a setting.
	 */
	SQInteger AddLabels(HSQUIRRELVM vm);

	/**
	 * Get the default value for a setting.
	 */
	int GetSettingDefaultValue(const char *name) const;

	/**
	 * Use this AI as a random AI.
	 */
	bool UseAsRandomAI() const { return this->use_as_random; }

	/**
	 * Get the API version this AI is written for.
	 */
	const char *GetAPIVersion() const { return this->api_version; }

private:
	AIConfigItemList config_list; ///< List of settings from this AI.
	int min_loadable_version;     ///< The AI can load savegame data if the version is equal or greater than this.
	bool use_as_random;           ///< Should this AI be used when the user wants a "random AI"?
	const char *api_version;      ///< API version used by this AI.
};

/** All static information from an AI library like name, version, etc. */
class AILibrary : public AIFileInfo {
public:
	AILibrary() : AIFileInfo(), category(NULL) {};
	~AILibrary();

	/**
	 * Create an AI, using this AIInfo as start-template.
	 */
	static SQInteger Constructor(HSQUIRRELVM vm);

	/**
	 * Import a library in the current AI. This function can be used by AIs
	 * by calling import.
	 * @param vm The squirrel vm of the calling AI.
	 */
	static SQInteger Import(HSQUIRRELVM vm);

	/**
	 * Get the category this library is in.
	 */
	const char *GetCategory() const { return this->category; }

private:
	const char *category; ///< The category this library is in.
};

#endif /* ENABLE_AI */
#endif /* AI_INFO_HPP */