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Location: cpp/openttd-patchpack/source/src/newgrf_sound.h - annotation
r17613:a9b2554a5d79
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(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6348:a905c3e6d8fa r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8157:cf41aa22cd09 r8787:4e60a460f8ef r14248:a9050881acd7 r8157:cf41aa22cd09 r16495:bcf8d2e54445 r6248:b940b09d7ab8 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r11936:9ec1ad99161c r6247:96e840dbefcc r11936:9ec1ad99161c r6247:96e840dbefcc r5475:3f5cd13d1b63 r11932:f2bc1b879057 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_sound.h Functions related to NewGRF provided sounds. */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
#include "sound_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
/** Events at which a sound might be played. */
enum VehicleSoundEvent {
VSE_START = 1, ///< Vehicle starting, i.e. leaving, the station.
VSE_TUNNEL = 2, ///< Train entering a tunnel.
VSE_BREAKDOWN = 3, ///< Vehicle breaking down.
VSE_RUNNING = 4, ///< Vehicle running normally.
VSE_TOUCHDOWN = 5, ///< Whenever a plane touches down.
VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
VSE_RUNNING_16 = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
VSE_STOPPED_16 = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
VSE_LOAD_UNLOAD = 9, ///< Whenever cargo payment is made for a vehicle.
};
SoundEntry *AllocateSound();
void InitializeSoundPool();
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
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