Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/sdl.cpp - annotation

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file sdl.cpp Implementation of SDL support. */

#include "stdafx.h"

#ifdef WITH_SDL

#include "sdl.h"
#include <SDL.h>

static int _sdl_usage;

#ifdef DYNAMICALLY_LOADED_SDL

#include "os/windows/win32.h"

#define M(x) x "\0"
static const char sdl_files[] =
	M("sdl.dll")
	M("SDL_Init")
	M("SDL_InitSubSystem")
	M("SDL_GetError")
	M("SDL_QuitSubSystem")
	M("SDL_UpdateRect")
	M("SDL_UpdateRects")
	M("SDL_SetColors")
	M("SDL_WM_SetCaption")
	M("SDL_ShowCursor")
	M("SDL_FreeSurface")
	M("SDL_PollEvent")
	M("SDL_WarpMouse")
	M("SDL_GetTicks")
	M("SDL_OpenAudio")
	M("SDL_PauseAudio")
	M("SDL_CloseAudio")
	M("SDL_LockSurface")
	M("SDL_UnlockSurface")
	M("SDL_GetModState")
	M("SDL_Delay")
	M("SDL_Quit")
	M("SDL_SetVideoMode")
	M("SDL_EnableKeyRepeat")
	M("SDL_EnableUNICODE")
	M("SDL_VideoDriverName")
	M("SDL_ListModes")
	M("SDL_GetKeyState")
	M("SDL_LoadBMP_RW")
	M("SDL_RWFromFile")
	M("SDL_SetColorKey")
	M("SDL_WM_SetIcon")
	M("SDL_MapRGB")
	M("SDL_VideoModeOK")
	M("SDL_Linked_Version")
	M("")
;
#undef M

SDLProcs sdl_proc;

static const char *LoadSdlDLL()
{
	if (sdl_proc.SDL_Init != NULL) {
		return NULL;
	}
	if (!LoadLibraryList((Function *)(void *)&sdl_proc, sdl_files)) {
		return "Unable to load sdl.dll";
	}
	return NULL;
}

#endif /* DYNAMICALLY_LOADED_SDL */


const char *SdlOpen(uint32 x)
{
#ifdef DYNAMICALLY_LOADED_SDL
	{
		const char *s = LoadSdlDLL();
		if (s != NULL) return s;
	}
#endif
	if (_sdl_usage++ == 0) {
		if (SDL_CALL SDL_Init(x | SDL_INIT_NOPARACHUTE) == -1) return SDL_CALL SDL_GetError();
	} else if (x != 0) {
		if (SDL_CALL SDL_InitSubSystem(x) == -1) return SDL_CALL SDL_GetError();
	}

	return NULL;
}

void SdlClose(uint32 x)
{
	if (x != 0) {
		SDL_CALL SDL_QuitSubSystem(x);
	}
	if (--_sdl_usage == 0) {
		SDL_CALL SDL_Quit();
	}
}

#endif