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Location: cpp/openttd-patchpack/source/src/video/dedicated_v.h - annotation
r17613:a9b2554a5d79
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(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file dedicated_v.h Base for the dedicated video driver. */
#ifndef VIDEO_DEDICATED_H
#define VIDEO_DEDICATED_H
#include "video_driver.hpp"
class VideoDriver_Dedicated: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/* virtual */ void MainLoop();
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/* virtual */ const char *GetName() const { return "dedicated"; }
};
class FVideoDriver_Dedicated: public VideoDriverFactory<FVideoDriver_Dedicated> {
public:
#ifdef DEDICATED
/* Automatically select this dedicated driver when making a dedicated
* server build. */
static const int priority = 10;
#else
static const int priority = 0;
#endif
/* virtual */ const char *GetName() { return "dedicated"; }
/* virtual */ const char *GetDescription() { return "Dedicated Video Driver"; }
/* virtual */ Driver *CreateInstance() { return new VideoDriver_Dedicated(); }
};
#endif /* VIDEO_DEDICATED_H */
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