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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h - annotation
r6868:aab228767f55
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(svn r10108) -Codechange: implement variable 0x60 (Get industry tile ID at offset) for industries.
It is exposed for for industry tiles who will reuse it too, for variable 0x62.
It is exposed for for industry tiles who will reuse it too, for variable 0x62.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5917:d8ebeb21f83f r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameInfo info; ///< The game information of this server
uint32 ip; ///< The IP of the game server
uint16 port; ///< The port of the game server
bool online; ///< False if the server did not respond (default status)
bool manually; ///< True if the server was added manually
uint8 retries; ///< Number of retries (to stop requerying)
NetworkGameList *next; ///< Next pointer to make a linked game list
};
/** Game list of this client */
extern NetworkGameList *_network_game_list;
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();
#endif /* NETWORK_GAMELIST_H */
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