Files
@ r5000:af9fc7861527
Branch filter:
Location: cpp/openttd-patchpack/source/network_gamelist.c - annotation
r5000:af9fc7861527
1.7 KiB
text/x-c
(svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r4826:320930d1d77d r4826:320930d1d77d r543:efdb197f91ad r1299:07d5483b3f76 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r2885:9ada664ec733 r2885:9ada664ec733 r2885:9ada664ec733 r2885:9ada664ec733 r2885:9ada664ec733 r543:efdb197f91ad r543:efdb197f91ad r2881:c5bcb1dd0332 r543:efdb197f91ad r2881:c5bcb1dd0332 r2881:c5bcb1dd0332 r2881:c5bcb1dd0332 r2881:c5bcb1dd0332 r543:efdb197f91ad r543:efdb197f91ad r2881:c5bcb1dd0332 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r2881:c5bcb1dd0332 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r2881:c5bcb1dd0332 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r2885:9ada664ec733 r2885:9ada664ec733 r738:f65fde6f029e r738:f65fde6f029e r2881:c5bcb1dd0332 r738:f65fde6f029e r2881:c5bcb1dd0332 r2881:c5bcb1dd0332 r2881:c5bcb1dd0332 r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r4077:259c4c4aacad r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r2881:c5bcb1dd0332 r738:f65fde6f029e r738:f65fde6f029e r2881:c5bcb1dd0332 r738:f65fde6f029e r738:f65fde6f029e r738:f65fde6f029e r543:efdb197f91ad | /* $Id$ */
#ifdef ENABLE_NETWORK
#include "stdafx.h"
#include "debug.h"
#include "network_data.h"
// This file handles the GameList
// Also, it handles the request to a server for data about the server
extern void UpdateNetworkGameWindow(bool unselect);
/** Add a new item to the linked gamelist. If the IP and Port match
* return the existing item instead of adding it again
* @param ip the IP-address (inet_addr) of the to-be added item
* @param port the port the server is running on
* @return a point to the newly added or already existing item */
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
{
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
if (item->ip == ip && item->port == port) return item;
prev_item = item;
}
item = malloc(sizeof(*item));
memset(item, 0, sizeof(*item));
item->next = NULL;
item->ip = ip;
item->port = port;
if (prev_item == NULL) {
_network_game_list = item;
} else {
prev_item->next = item;
}
DEBUG(net, 4) ("[NET][GameList] Added server to list");
UpdateNetworkGameWindow(false);
return item;
}
/** Remove an item from the gamelist linked list
* @param remove pointer to the item to be removed */
void NetworkGameListRemoveItem(NetworkGameList *remove)
{
NetworkGameList *item, *prev_item;
prev_item = NULL;
for (item = _network_game_list; item != NULL; item = item->next) {
if (remove == item) {
if (prev_item == NULL) {
_network_game_list = remove->next;
} else {
prev_item->next = remove->next;
}
free(remove);
DEBUG(net, 4) ("[NET][GameList] Removed server from list");
UpdateNetworkGameWindow(false);
return;
}
prev_item = item;
}
}
#endif /* ENABLE_NETWORK */
|