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Location: cpp/openttd-patchpack/source/src/group.h - annotation
r7596:afd285ff90bb
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(svn r11123) -Update: WebTranslator2 update to 2007-09-17 12:45:29
afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
brazilian_portuguese - 23 changed by fukumori (23)
bulgarian - 14 fixed by thetitan (14)
catalan - 3 changed by arnaullv (3)
croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
danish - 20 fixed by ThomasA (20)
finnish - 20 fixed by habazi (20)
german - 10 fixed by Timwi (10)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
japanese - 6 fixed by ickoonite (6)
norwegian_nynorsk - 6 fixed by pollux (6)
piglatin - 20 fixed by adammw (20)
russian - 20 fixed by Smoky555 (20)
slovak - 1 fixed by lengyel (1)
slovenian - 7 fixed by Necrolyte (7)
spanish - 1 changed by Cabu (1)
traditional_chinese - 21 fixed by xbddc (21)
afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
brazilian_portuguese - 23 changed by fukumori (23)
bulgarian - 14 fixed by thetitan (14)
catalan - 3 changed by arnaullv (3)
croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
danish - 20 fixed by ThomasA (20)
finnish - 20 fixed by habazi (20)
german - 10 fixed by Timwi (10)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
japanese - 6 fixed by ickoonite (6)
norwegian_nynorsk - 6 fixed by pollux (6)
piglatin - 20 fixed by adammw (20)
russian - 20 fixed by Smoky555 (20)
slovak - 1 fixed by lengyel (1)
slovenian - 7 fixed by Necrolyte (7)
spanish - 1 changed by Cabu (1)
traditional_chinese - 21 fixed by xbddc (21)
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/** @file group.h */
#ifndef GROUP_H
#define GROUP_H
#include "oldpool.h"
enum {
ALL_GROUP = 0xFFFD,
DEFAULT_GROUP = 0xFFFE,
INVALID_GROUP = 0xFFFF,
};
struct Group;
DECLARE_OLD_POOL(Group, Group, 5, 2047)
struct Group : PoolItem<Group, GroupID, &_Group_pool> {
StringID string_id; ///< Group Name
uint16 num_vehicle; ///< Number of vehicles wich belong to the group
PlayerID owner; ///< Group Owner
VehicleTypeByte vehicle_type; ///< Vehicle type of the group
bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this)
Group(StringID str = STR_NULL);
virtual ~Group();
bool IsValid() const;
};
static inline bool IsValidGroupID(GroupID index)
{
return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
}
static inline bool IsDefaultGroupID(GroupID index)
{
return index == DEFAULT_GROUP;
}
/**
* Checks if a GroupID stands for all vehicles of a player
* @param id_g The GroupID to check
* @return true is id_g is identical to ALL_GROUP
*/
static inline bool IsAllGroupID(GroupID id_g)
{
return id_g == ALL_GROUP;
}
#define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
#define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
/**
* Get the current size of the GroupPool
*/
static inline uint GetGroupArraySize(void)
{
const Group *g;
uint num = 0;
FOR_ALL_GROUPS(g) num++;
return num;
}
/**
* Get the number of engines with EngineID id_e in the group with GroupID
* id_g
* @param id_g The GroupID of the group used
* @param id_e The EngineID of the engine to count
* @return The number of engines with EngineID id_e in the group
*/
static inline uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e)
{
if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];
uint num = GetPlayer(p)->num_engines[id_e];
if (!IsDefaultGroupID(id_g)) return num;
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == p) num -= g->num_engines[id_e];
}
return num;
}
static inline void IncreaseGroupNumVehicle(GroupID id_g)
{
if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
}
static inline void DecreaseGroupNumVehicle(GroupID id_g)
{
if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
}
void InitializeGroup();
void SetTrainGroupID(Vehicle *v, GroupID grp);
void UpdateTrainGroupID(Vehicle *v);
void RemoveVehicleFromGroup(const Vehicle *v);
void RemoveAllGroupsForPlayer(const Player *p);
#endif /* GROUP_H */
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