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Location: cpp/openttd-patchpack/source/src/newgrf_sound.h - annotation
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Codechange: Allow constexpr NWidgetPart construction.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6348:a905c3e6d8fa r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8157:cf41aa22cd09 r8787:4e60a460f8ef r14248:a9050881acd7 r8157:cf41aa22cd09 r16495:bcf8d2e54445 r6248:b940b09d7ab8 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r16495:bcf8d2e54445 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r19164:fb28ade150af r6247:96e840dbefcc r19015:cc992f00083d r22317:3ed40f22eff9 r11936:9ec1ad99161c r6247:96e840dbefcc r26531:0c30eaa59bc4 r17814:499b13bfc1b6 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_sound.h Functions related to NewGRF provided sounds. */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
#include "sound_type.h"
#include "tile_type.h"
#include "vehicle_type.h"
/** Events at which a sound might be played. */
enum VehicleSoundEvent {
VSE_START = 1, ///< Vehicle starting, i.e. leaving, the station.
VSE_TUNNEL = 2, ///< Train entering a tunnel.
VSE_BREAKDOWN = 3, ///< Vehicle breaking down.
VSE_RUNNING = 4, ///< Vehicle running normally.
VSE_TOUCHDOWN = 5, ///< Whenever a plane touches down.
VSE_VISUAL_EFFECT = 6, ///< Vehicle visual effect (steam, diesel smoke or electric spark) is shown.
VSE_RUNNING_16 = 7, ///< Every 16 ticks while the vehicle is running (speed > 0).
VSE_STOPPED_16 = 8, ///< Every 16 ticks while the vehicle is stopped (speed == 0).
VSE_LOAD_UNLOAD = 9, ///< Whenever cargo payment is made for a vehicle.
};
SoundEntry *AllocateSound(uint num);
void InitializeSoundPool();
bool LoadNewGRFSound(SoundEntry *sound);
SoundID GetNewGRFSoundID(const struct GRFFile *file, SoundID sound_id);
SoundEntry *GetSound(SoundID sound_id);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event, bool force = false);
void PlayTileSound(const struct GRFFile *file, SoundID sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
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