Files @ r3016:b28a60dfd364
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Location: cpp/openttd-patchpack/source/music/bemidi.cpp - annotation

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
/* $Id$ */

#include "../stdafx.h"
#include "../openttd.h"
#include "bemidi.h"

// BeOS System Includes
#include <MidiSynthFile.h>

static BMidiSynthFile midiSynthFile;

static const char *bemidi_start(const char * const *parm)
{
	return NULL;
}

static void bemidi_stop(void)
{
	midiSynthFile.UnloadFile();
}

static void bemidi_play_song(const char *filename)
{
	bemidi_stop();
	entry_ref midiRef;
	get_ref_for_path(filename, &midiRef);
	midiSynthFile.LoadFile(&midiRef);
	midiSynthFile.Start();
}

static void bemidi_stop_song(void)
{
	midiSynthFile.UnloadFile();
}

static bool bemidi_is_playing(void)
{
	return !midiSynthFile.IsFinished();
}

static void bemidi_set_volume(byte vol)
{
	fprintf(stderr, "BeMidi: Set volume not implemented\n");
}

const HalMusicDriver _bemidi_music_driver = {
	bemidi_start,
	bemidi_stop,
	bemidi_play_song,
	bemidi_stop_song,
	bemidi_is_playing,
	bemidi_set_volume,
};