Files
@ r3016:b28a60dfd364
Branch filter:
Location: cpp/openttd-patchpack/source/network_server.h - annotation
r3016:b28a60dfd364
1.1 KiB
text/x-c
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r543:efdb197f91ad r716:ae3edbaa50e7 r716:ae3edbaa50e7 r543:efdb197f91ad r543:efdb197f91ad r1026:26bcb9a458ed r543:efdb197f91ad r543:efdb197f91ad r839:37dbe0052c90 r543:efdb197f91ad r716:ae3edbaa50e7 r2235:5593fd36d118 r716:ae3edbaa50e7 r785:98d70fb62afe r543:efdb197f91ad r2548:9570bbbdacab r2548:9570bbbdacab r2548:9570bbbdacab r2548:9570bbbdacab r2538:adfa87a580f2 r543:efdb197f91ad r543:efdb197f91ad r2436:963efe8b84cc | /* $Id$ */
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
#ifdef ENABLE_NETWORK
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command);
bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]);
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index);
bool NetworkServer_ReadPackets(NetworkClientState *cs);
void NetworkServer_Tick(bool send_frame);
void NetworkServerMonthlyLoop(void);
void NetworkServerYearlyLoop(void);
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
{
return inet_ntoa(*(const struct in_addr*)&ci->client_ip);
}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */
|