Files @ r3016:b28a60dfd364
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Location: cpp/openttd-patchpack/source/sound/null_s.c - annotation

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
/* $Id$ */

#include "../stdafx.h"
#include "../openttd.h"
#include "null_s.h"

static const char *NullSoundStart(const char * const *parm) { return NULL; }
static void NullSoundStop(void) {}

const HalSoundDriver _null_sound_driver = {
	NullSoundStart,
	NullSoundStop,
};