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Location: cpp/openttd-patchpack/source/sound/win32_s.h - annotation

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
/* $Id$ */

#ifndef SOUND_WIN32_H
#define SOUND_WIN32_H

#include "../hal.h"

extern const HalSoundDriver _win32_sound_driver;

#endif