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Location: cpp/openttd-patchpack/source/strings.h - annotation
r3016:b28a60dfd364
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(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r1309:4100b4013e37 r1309:4100b4013e37 r1309:4100b4013e37 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1553:e0831bf58344 r1312:cc3799d5ff15 r2087:625809b4ca2b r2063:f9227c383fe6 r2202:65185b96e219 r2202:65185b96e219 r1309:4100b4013e37 r1309:4100b4013e37 r1309:4100b4013e37 r2436:963efe8b84cc | /* $Id$ */
#ifndef STRINGS_H
#define STRINGS_H
static inline char* InlineString(char* buf, uint16 string)
{
*buf++ = '\x81';
*buf++ = string & 0xFF;
*buf++ = string >> 8;
return buf;
}
char *GetString(char *buffr, uint16 string);
char *GetStringWithArgs(char *buffr, uint string, const int32 *argv);
extern char _userstring[128];
void InjectDParam(int amount);
int32 GetParamInt32(void);
#endif /* STRINGS_H */
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