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Location: cpp/openttd-patchpack/source/strings.h - annotation

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
/* $Id$ */

#ifndef STRINGS_H
#define STRINGS_H

static inline char* InlineString(char* buf, uint16 string)
{
	*buf++ = '\x81';
	*buf++ = string & 0xFF;
	*buf++ = string >> 8;
	return buf;
}

char *GetString(char *buffr, uint16 string);
char *GetStringWithArgs(char *buffr, uint string, const int32 *argv);

extern char _userstring[128];

void InjectDParam(int amount);
int32 GetParamInt32(void);

#endif /* STRINGS_H */