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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_debug.cpp - annotation
r9583:b6e25a00b908
1.5 KiB
text/x-c
(svn r13621) -Fix: building roadbits in the wrong direction on bridges or building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
r6872:f40beb7256a6 r6872:f40beb7256a6 r9111:983de9c5a848 r6872:f40beb7256a6 r6852:5b6b567a9e32 r8123:dde0a9a84019 r8131:7a50db7be0ff r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6878:61440e99046f r6878:61440e99046f r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6878:61440e99046f r6878:61440e99046f r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6856:7afc1ae9c263 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6856:7afc1ae9c263 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 r6852:5b6b567a9e32 | /* $Id$ */
/** @file 8bpp_debug.cpp Implementation of 8 bpp debug blitter. */
#include "../stdafx.h"
#include "../zoom_func.h"
#include "../core/random_func.hpp"
#include "8bpp_debug.hpp"
static FBlitter_8bppDebug iFBlitter_8bppDebug;
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
const uint8 *src, *src_line;
uint8 *dst, *dst_line;
/* Find where to start reading in the source sprite */
src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
for (int y = 0; y < bp->height; y++) {
dst = dst_line;
dst_line += bp->pitch;
src = src_line;
src_line += bp->sprite_width * ScaleByZoom(1, zoom);
for (int x = 0; x < bp->width; x++) {
if (*src != 0) *dst = *src;
dst++;
src += ScaleByZoom(1, zoom);
}
assert(src <= src_line);
}
}
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
{
Sprite *dest_sprite;
dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
/* Write a random color as sprite; this makes debugging really easy */
uint color = InteractiveRandom() % 150 + 2;
for (int i = 0; i < sprite->height * sprite->width; i++) {
dest_sprite->data[i] = (sprite->data[i].m == 0) ? 0 : color;
}
return dest_sprite;
}
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