Changeset - r8131:7a50db7be0ff
[Not reviewed]
master
! ! !
rubidium - 16 years ago 2007-12-25 11:26:07
rubidium@openttd.org
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
134 files changed with 180 insertions and 169 deletions:
0 comments (0 inline, 0 general)
src/ai/ai.h
Show inline comments
 
@@ -3,10 +3,10 @@
 
#ifndef AI_H
 
#define AI_H
 

	
 
#include "../functions.h"
 
#include "../network/network.h"
 
#include "../player.h"
 
#include "../command_type.h"
 
#include "../core/random_func.hpp"
 

	
 
/* How DoCommands look like for an AI */
 
struct AICommand {
src/ai/default/default.cpp
Show inline comments
 
@@ -26,6 +26,8 @@
 
#include "../../bridge.h"
 
#include "../../date.h"
 
#include "../../tunnelbridge_map.h"
 
#include "../../window_func.h"
 
#include "../../functions.h"
 
#include "default.h"
 

	
 

	
src/ai/trolly/build.cpp
Show inline comments
 
@@ -3,7 +3,6 @@
 
#include "../../stdafx.h"
 
#include "../../openttd.h"
 
#include "../../debug.h"
 
#include "../../functions.h"
 
#include "../../map.h"
 
#include "../../road_map.h"
 
#include "../../vehicle.h"
src/ai/trolly/pathfinder.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 
#include "../../openttd.h"
 
#include "../../bridge_map.h"
 
#include "../../debug.h"
 
#include "../../functions.h"
 
#include "../../map.h"
 
#include "../../command_func.h"
 
#include "trolly.h"
src/ai/trolly/trolly.cpp
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@@ -20,7 +20,6 @@
 
#include "../../stdafx.h"
 
#include "../../openttd.h"
 
#include "../../debug.h"
 
#include "../../functions.h"
 
#include "../../road_map.h"
 
#include "../../station_map.h"
 
#include "table/strings.h"
src/aircraft_cmd.cpp
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@@ -7,7 +7,6 @@
 
#include "openttd.h"
 
#include "aircraft.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
@@ -33,6 +32,8 @@
 
#include "cargotype.h"
 
#include "strings_func.h"
 
#include "command_func.h"
 
#include "window_func.h"
 
#include "functions.h"
 

	
 
void Aircraft::UpdateDeltaXY(Direction direction)
 
{
src/aircraft_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "aircraft.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "map.h"
src/airport_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "window_gui.h"
 
#include "gui.h"
 
@@ -18,6 +17,7 @@
 
#include "station.h"
 
#include "airport.h"
 
#include "depot.h"
 
#include "window_func.h"
 

	
 
static byte _selected_airport_type;
 

	
src/articulated_vehicles.cpp
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@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "vehicle.h"
 
#include "articulated_vehicles.h"
 
#include "engine.h"
src/autoreplace_cmd.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "roadveh.h"
 
#include "ship.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "news.h"
 
#include "player.h"
 
#include "engine.h"
 
@@ -19,6 +18,7 @@
 
#include "order.h"
 
#include "strings_func.h"
 
#include "command_func.h"
 
#include "functions.h"
 

	
 
/*
 
 * move the cargo from one engine to another if possible
src/autoreplace_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
@@ -16,6 +15,7 @@
 
#include "group.h"
 
#include "rail.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
static RailType _railtype_selected_in_replace_gui;
 

	
src/blitter/8bpp_debug.cpp
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@@ -4,7 +4,7 @@
 

	
 
#include "../stdafx.h"
 
#include "../zoom_func.h"
 
#include "../functions.h"
 
#include "../core/random_func.hpp"
 
#include "8bpp_debug.hpp"
 

	
 
static FBlitter_8bppDebug iFBlitter_8bppDebug;
src/bridge_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -16,6 +15,7 @@
 
#include "variables.h"
 
#include "bridge.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
static struct BridgeData {
 
	uint8 last_size;
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -9,7 +9,6 @@
 
#include "ship.h"
 
#include "aircraft.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
@@ -29,6 +28,7 @@
 
#include "group.h"
 
#include "road_map.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 

	
 
enum BuildVehicleWidgets {
src/clear_cmd.cpp
Show inline comments
 
@@ -7,7 +7,6 @@
 
#include "clear_map.h"
 
#include "rail_map.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "viewport.h"
 
@@ -23,6 +22,8 @@
 
#include "industry.h"
 
#include "water_map.h"
 
#include "tile_cmd.h"
 
#include "vehicle.h"
 
#include "functions.h"
 

	
 
/*
 
 * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player).
src/command.cpp
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@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "map.h"
 
#include "tile_map.h"
 
@@ -18,6 +17,7 @@
 
#include "newgrf_storage.h"
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 

	
 
const char *_cmd_text = NULL;
 

	
src/console.cpp
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@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "textbuf_gui.h"
 
#include "window_gui.h"
 
@@ -19,6 +18,7 @@
 
#include "network/network_data.h"
 
#include "network/network_server.h"
 
#include "core/alloc_func.hpp"
 
#include "window_func.h"
 

	
 
#define ICON_BUFFER 79
 
#define ICON_HISTORY_SIZE 20
src/console_cmds.cpp
Show inline comments
 
@@ -7,7 +7,6 @@
 
#include "console.h"
 
#include "debug.h"
 
#include "engine.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "saveload.h"
 
#include "string.h"
 
@@ -28,6 +27,8 @@
 
#include "network/network.h"
 
#include "strings_func.h"
 
#include "viewport.h"
 
#include "window_func.h"
 
#include "functions.h"
 

	
 
// ** scriptfile handling ** //
 
static FILE *_script_file;
src/date.cpp
Show inline comments
 
@@ -10,8 +10,9 @@
 
#include "network/network.h"
 
#include "network/network_data.h"
 
#include "network/network_server.h"
 
#include "currency.h"
 
#include "window_func.h"
 
#include "functions.h"
 
#include "currency.h"
 
#ifdef DEBUG_DUMP_COMMANDS
 
#include "saveload.h"
 
#endif
src/debug.cpp
Show inline comments
 
@@ -8,7 +8,6 @@
 
#include "openttd.h"
 
#include "console.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "network/core/core.h"
 

	
src/debug.h
Show inline comments
 
@@ -129,4 +129,7 @@ const char *GetDebugString();
 
	}\
 
}
 

	
 
void ShowInfo(const char *str);
 
void CDECL ShowInfoF(const char *str, ...);
 

	
 
#endif /* DEBUG_H */
src/depot.cpp
Show inline comments
 
@@ -6,12 +6,12 @@
 
#include "openttd.h"
 
#include "vehicle.h"
 
#include "depot.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "map.h"
 
#include "table/strings.h"
 
#include "saveload.h"
 
#include "order.h"
 
#include "window_func.h"
 

	
 
DEFINE_OLD_POOL_GENERIC(Depot, Depot)
 

	
src/depot_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "ship.h"
 
@@ -22,6 +21,7 @@
 
#include "newgrf_engine.h"
 
#include "spritecache.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
/*
 
 * Since all depot window sizes aren't the same, we need to modify sizes a little.
src/disaster_cmd.cpp
Show inline comments
 
@@ -39,6 +39,7 @@
 
#include "table/sprites.h"
 
#include "date.h"
 
#include "strings_func.h"
 
#include "functions.h"
 

	
 
enum DisasterSubType {
 
	ST_Zeppeliner,
src/dock_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "tile_map.h"
 
#include "station.h"
 
@@ -18,6 +17,7 @@
 
#include "command_func.h"
 
#include "variables.h"
 
#include "water.h"
 
#include "window_func.h"
 

	
 
static void ShowBuildDockStationPicker();
 
static void ShowBuildDocksDepotPicker();
src/driver.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "debug.h"
 
#include "driver.h"
 
#include "functions.h"
 
#include "string.h"
 

	
 
#include "sound/sound_driver.hpp"
src/economy.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -40,6 +39,8 @@
 
#include "group.h"
 
#include "strings_func.h"
 
#include "tile_cmd.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
/**
 
 * Multiply two integer values and shift the results to right.
src/elrail.cpp
Show inline comments
 
@@ -49,7 +49,6 @@
 
#include "openttd.h"
 
#include "station_map.h"
 
#include "viewport.h"
 
#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
 
#include "variables.h" /* ... same here */
 
#include "landscape.h"
 
#include "rail_type.h"
src/engine.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "engine.h"
 
#include "player.h"
 
@@ -24,6 +23,8 @@
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "viewport.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
EngineInfo _engine_info[TOTAL_NUM_ENGINES];
 
RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
src/engine_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "viewport.h"
src/fileio.cpp
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@@ -5,12 +5,12 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "fileio.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "variables.h"
 
#include "debug.h"
 
#include "fios.h"
 
#include "core/alloc_func.hpp"
 
#include "core/math_func.hpp"
 
#ifdef WIN32
 
#include <windows.h>
 
#else
 
@@ -764,3 +764,31 @@ void SanitizeFilename(char *filename)
 
		}
 
	}
 
}
 

	
 
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
 
{
 
	FILE *in;
 
	byte *mem;
 
	size_t len;
 

	
 
	in = fopen(filename, "rb");
 
	if (in == NULL) return NULL;
 

	
 
	fseek(in, 0, SEEK_END);
 
	len = ftell(in);
 
	fseek(in, 0, SEEK_SET);
 
	if (len > maxsize || (mem = MallocT<byte>(len + 1)) == NULL) {
 
		fclose(in);
 
		return NULL;
 
	}
 
	mem[len] = 0;
 
	if (fread(mem, len, 1, in) != 1) {
 
		fclose(in);
 
		free(mem);
 
		return NULL;
 
	}
 
	fclose(in);
 

	
 
	*lenp = len;
 
	return mem;
 
}
src/fileio.h
Show inline comments
 
@@ -112,6 +112,8 @@ static inline const char *FioGetSubdirec
 
void SanitizeFilename(char *filename);
 
void AppendPathSeparator(char *buf, size_t buflen);
 
void DeterminePaths(const char *exe);
 
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
 
bool FileExists(const char *filename);
 

	
 
extern char *_personal_dir; ///< custom directory for personal settings, saves, newgrf, etc.
 

	
src/fios.cpp
Show inline comments
 
@@ -8,12 +8,12 @@
 
#include "openttd.h"
 
#include "string.h"
 
#include "variables.h"
 
#include "functions.h"
 
#include "heightmap.h"
 
#include "table/strings.h"
 
#include "fios.h"
 
#include "fileio.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 
#include <sys/types.h>
 
#include <sys/stat.h>
 

	
src/fontcache.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "debug.h"
 
#include "table/sprites.h"
 
#include "table/control_codes.h"
 
@@ -15,6 +14,7 @@
 
#include "blitter/factory.hpp"
 
#include "gfx_func.h"
 
#include "core/alloc_func.hpp"
 
#include "core/math_func.hpp"
 

	
 
#ifdef WITH_FREETYPE
 

	
src/functions.h
Show inline comments
 
@@ -7,11 +7,8 @@
 

	
 
#include "core/random_func.hpp"
 
#include "command_type.h"
 
#include "window_type.h"
 
#include "openttd.h"
 

	
 
void UpdateTownMaxPass(Town *t);
 

	
 
/* clear_land.cpp */
 
void DrawHillyLandTile(const TileInfo *ti);
 
void DrawClearLandTile(const TileInfo *ti, byte set);
 
@@ -25,10 +22,6 @@ void SubtractMoneyFromPlayerFract(Player
 
bool CheckOwnership(Owner owner);
 
bool CheckTileOwnership(TileIndex tile);
 

	
 
/* standard */
 
void ShowInfo(const char *str);
 
void CDECL ShowInfoF(const char *str, ...);
 

	
 
/* openttd.cpp */
 
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
 
static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
 
@@ -67,14 +60,6 @@ void MarkTileDirty(int x, int y);
 
 * @ingroup dirty
 
 */
 
void MarkTileDirtyByTile(TileIndex tile);
 
void InvalidateWindow(WindowClass cls, WindowNumber number);
 
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
 
void InvalidateWindowClasses(WindowClass cls);
 
void InvalidateWindowClassesData(WindowClass cls);
 
void DeleteWindowById(WindowClass cls, WindowNumber number);
 
void DeleteWindowByClass(WindowClass cls);
 

	
 
bool EnsureNoVehicleOnGround(TileIndex tile);
 

	
 
/**
 
 * Mark all viewports dirty for repaint.
 
@@ -85,15 +70,8 @@ void MarkAllViewportsDirty(int left, int
 
void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost);
 
void ShowFeederIncomeAnimation(int x, int y, int z, Money cost);
 

	
 
bool CheckIfAuthorityAllows(TileIndex tile);
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max);
 

	
 
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
 
void ShowHighscoreTable(int difficulty, int8 rank);
 

	
 
void AfterLoadTown();
 
void UpdatePatches();
 
void AskExitGame();
 
void AskExitToGameMenu();
 

	
 
@@ -115,13 +93,8 @@ void ShowSaveLoadDialog(int mode);
 

	
 
/* callback from drivers that is called if the game size changes dynamically */
 
void GameSizeChanged();
 
bool FileExists(const char *filename);
 
const char *GetCurrentLocale(const char *param);
 
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
 

	
 
void LoadFromConfig();
 
void SaveToConfig();
 
void CheckConfig();
 
int ttd_main(int argc, char* argv[]);
 
void HandleExitGameRequest();
 

	
src/genworld.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "player.h"
 
#include "table/sprites.h"
src/genworld_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "heightmap.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "gui.h"
 
@@ -25,6 +24,7 @@
 
#include "date.h"
 
#include "newgrf_config.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
/**
 
 * In what 'mode' the GenerateLandscapeWindowProc is.
src/gfx.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "gfx_func.h"
 
#include "spritecache.h"
 
#include "string.h"
 
@@ -20,6 +19,7 @@
 
#include "blitter/factory.hpp"
 
#include "video/video_driver.hpp"
 
#include "strings_func.h"
 
#include "core/math_func.hpp"
 

	
 
byte _dirkeys;        ///< 1 = left, 2 = up, 4 = right, 8 = down
 
bool _fullscreen;
src/gfxinit.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "gfxinit.h"
 
#include "spritecache.h"
 
#include "table/sprites.h"
src/graph_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "player.h"
 
@@ -16,6 +15,7 @@
 
#include "cargotype.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "window_func.h"
 

	
 
/* Bitmasks of player and cargo indices that shouldn't be drawn. */
 
static uint _legend_excluded_players;
src/group_cmd.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "variables.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "table/strings.h"
 
#include "command_func.h"
 
@@ -19,6 +18,8 @@
 
#include "vehicle_gui.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
/**
 
 * Update the num engines of a groupID. Decrease the old one and increase the new one
src/group_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "gui.h"
 
@@ -22,6 +21,7 @@
 
#include "debug.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "window_func.h"
 

	
 

	
 
struct Sorting {
src/gui.h
Show inline comments
 
@@ -8,6 +8,7 @@
 
#include "window_type.h"
 
#include "vehicle_type.h"
 
#include "gfx_type.h"
 
#include "economy_type.h"
 

	
 
/* main_gui.cpp */
 
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
src/heightmap.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "variables.h"
 
#include "functions.h"
 
#include "heightmap.h"
 
#include "clear_map.h"
 
#include "table/strings.h"
src/industry_cmd.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "clear_map.h"
 
#include "functions.h"
 
#include "industry_map.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
@@ -40,6 +39,8 @@
 
#include "water.h"
 
#include "strings_func.h"
 
#include "tile_cmd.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
void ShowIndustryViewWindow(int industry);
 
void BuildOilRig(TileIndex tile);
src/industry_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "map.h"
src/intro_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "textbuf_gui.h"
 
@@ -19,6 +18,8 @@
 
#include "network/network_gui.h"
 
#include "newgrf.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
static const Widget _select_game_widgets[] = {
 
{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,         STR_NULL},
src/landscape.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "heightmap.h"
 
#include "clear_map.h"
 
#include "date.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "spritecache.h"
 
@@ -23,6 +22,9 @@
 
#include "genworld.h"
 
#include "tile_cmd.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 
#include "window_func.h"
 
#include "functions.h"
 

	
 
extern const TileTypeProcs
 
	_tile_type_clear_procs,
src/main_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "heightmap.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "station.h"
 
#include "table/sprites.h"
 
@@ -42,6 +41,7 @@
 
#include "newgrf_config.h"
 
#include "rail_gui.h"
 
#include "road_gui.h"
 
#include "functions.h"
 

	
 
#include "network/network_data.h"
 
#include "network/network_client.h"
src/map.cpp
Show inline comments
 
@@ -5,11 +5,11 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "direction_func.h"
 
#include "core/bitmath_func.hpp"
 
#include "core/alloc_func.hpp"
 
#include "core/math_func.hpp"
 

	
 
#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */
 
/* Why the hell is that not in all MSVC headers?? */
src/misc.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "news.h"
 
#include "player.h"
 
@@ -26,6 +25,7 @@
 
#include "viewport.h"
 
#include "economy_func.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 

	
 
char _name_array[512][32];
 

	
src/misc_cmd.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "command_func.h"
 
@@ -20,6 +19,7 @@
 
#include "strings_func.h"
 
#include "vehicle.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 

	
 
/** Change the player's face.
 
 * @param tile unused
src/misc_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "heightmap.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "newgrf.h"
 
#include "newgrf_text.h"
 
@@ -41,6 +40,8 @@
 
#include "fios.h"
 
#include "tile_cmd.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
/* Variables to display file lists */
 
FiosItem *_fios_list;
src/music_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "fileio.h"
 
#include "sound.h"
 
#include "variables.h"
 
@@ -14,6 +13,7 @@
 
#include "music/music_driver.hpp"
 
#include "window_gui.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
static byte _music_wnd_cursong;
 
static bool _song_is_active;
src/network/core/tcp.cpp
Show inline comments
 
@@ -11,7 +11,6 @@
 
#include "../../openttd.h"
 
#include "../../variables.h"
 
#include "table/strings.h"
 
#include "../../functions.h"
 

	
 
#include "../network_data.h"
 
#include "packet.h"
src/network/network.cpp
Show inline comments
 
@@ -9,7 +9,6 @@ extern const char _openttd_revision[];
 

	
 
#include "../openttd.h"
 
#include "../debug.h"
 
#include "../functions.h"
 
#include "../string.h"
 
#include "../strings_func.h"
 
#include "../map.h"
 
@@ -31,6 +30,8 @@ extern const char _openttd_revision[];
 
#include "../md5.h"
 
#include "../fileio.h"
 
#include "../texteff.hpp"
 
#include "../core/random_func.hpp"
 
#include "../window_func.h"
 

	
 
/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
 
assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
src/network/network_client.cpp
Show inline comments
 
@@ -10,7 +10,6 @@
 
#include "core/tcp.h"
 
#include "../date.h"
 
#include "table/strings.h"
 
#include "../functions.h"
 
#include "network_client.h"
 
#include "network_gamelist.h"
 
#include "network_gui.h"
 
@@ -23,6 +22,7 @@
 
#include "../fileio.h"
 
#include "../md5.h"
 
#include "../strings_func.h"
 
#include "../window_func.h"
 

	
 
// This file handles all the client-commands
 

	
src/network/network_gui.cpp
Show inline comments
 
@@ -11,7 +11,6 @@
 

	
 
#include "../fios.h"
 
#include "table/strings.h"
 
#include "../functions.h"
 
#include "network_data.h"
 
#include "network_client.h"
 
#include "network_gui.h"
 
@@ -26,6 +25,8 @@
 
#include "../string.h"
 
#include "../town.h"
 
#include "../newgrf.h"
 
#include "../functions.h"
 
#include "../window_func.h"
 

	
 
#define BGC 5
 
#define BTC 15
src/network/network_server.cpp
Show inline comments
 
@@ -13,7 +13,6 @@
 
#include "../aircraft.h"
 
#include "../date.h"
 
#include "table/strings.h"
 
#include "../functions.h"
 
#include "network_server.h"
 
#include "network_udp.h"
 
#include "../console.h"
src/newgrf.cpp
Show inline comments
 
@@ -9,7 +9,6 @@
 
#include "openttd.h"
 
#include "debug.h"
 
#include "fileio.h"
 
#include "functions.h"
 
#include "engine.h"
 
#include "spritecache.h"
 
#include "station.h"
src/newgrf_config.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "debug.h"
 
#include "variables.h"
 
#include "string.h"
src/newgrf_engine.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "variables.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "engine.h"
 
#include "train.h"
 
#include "player.h"
src/newgrf_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -14,6 +13,7 @@
 
#include "newgrf.h"
 
#include "newgrf_config.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
/** Parse an integerlist string and set each found value
 
 * @param p the string to be parsed. Each element in the list is seperated by a
src/newgrf_house.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "debug.h"
 
#include "viewport.h"
 
@@ -25,6 +24,7 @@
 
#include "newgrf_sound.h"
 
#include "newgrf_commons.h"
 
#include "transparency.h"
 
#include "functions.h"
 

	
 
static BuildingCounts    _building_counts;
 
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
src/newgrf_industries.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "landscape.h"
 
#include "table/strings.h"
 
@@ -20,6 +19,7 @@
 
#include "newgrf_text.h"
 
#include "newgrf_town.h"
 
#include "date.h"
 
#include "window_func.h"
 

	
 
/* Since the industry IDs defined by the GRF file don't necessarily correlate
 
 * to those used by the game, the IDs used for overriding old industries must be
src/newgrf_industrytiles.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "debug.h"
 
#include "viewport.h"
 
@@ -23,6 +22,7 @@
 
#include "table/strings.h"
 
#include "sprite.h"
 
#include "transparency.h"
 
#include "functions.h"
 

	
 
static uint32 GetGRFParameter(IndustryGfx indtile_id, byte parameter)
 
{
src/newgrf_spritegroup.h
Show inline comments
 
@@ -8,6 +8,8 @@
 
#include "town.h"
 
#include "industry.h"
 
#include "newgrf_storage.h"
 
#include "core/bitmath_func.hpp"
 
#include "gfx_type.h"
 

	
 
/**
 
 * Gets the value of a so-called newgrf "register".
src/newgrf_town.cpp
Show inline comments
 
@@ -6,7 +6,7 @@
 
#include "openttd.h"
 
#include "variables.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "core/bitmath_func.hpp"
 
#include "town.h"
 

	
 
/** This function implements the town variables that newGRF defines.
src/news_gui.cpp
Show inline comments
 
@@ -3,7 +3,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
@@ -17,6 +16,7 @@
 
#include "string.h"
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
/** @file news_gui.cpp
 
 *
src/npf.cpp
Show inline comments
 
@@ -8,7 +8,6 @@
 
#include "debug.h"
 
#include "tile_cmd.h"
 
#include "bridge.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "npf.h"
 
#include "aystar.h"
 
@@ -20,6 +19,7 @@
 
#include "network/network.h"
 
#include "water_map.h"
 
#include "tunnelbridge_map.h"
 
#include "functions.h"
 

	
 
static AyStar _npf_aystar;
 

	
src/oldloader.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "station_map.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "town.h"
 
#include "industry.h"
 
@@ -25,6 +24,7 @@
 
#include "ai/ai.h"
 
#include "date.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 

	
 
enum {
 
	HEADER_SIZE = 49,
src/oldpool.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "oldpool.h"
 
#include "core/alloc_func.hpp"
 

	
src/openttd.cpp
Show inline comments
 
@@ -13,7 +13,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "bridge_map.h"
 
#include "functions.h"
 
#include "mixer.h"
 
#include "spritecache.h"
 
#include "gfxinit.h"
 
@@ -120,34 +119,6 @@ void CDECL ShowInfoF(const char *str, ..
 
}
 

	
 

	
 
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize)
 
{
 
	FILE *in;
 
	byte *mem;
 
	size_t len;
 

	
 
	in = fopen(filename, "rb");
 
	if (in == NULL) return NULL;
 

	
 
	fseek(in, 0, SEEK_END);
 
	len = ftell(in);
 
	fseek(in, 0, SEEK_SET);
 
	if (len > maxsize || (mem = MallocT<byte>(len + 1)) == NULL) {
 
		fclose(in);
 
		return NULL;
 
	}
 
	mem[len] = 0;
 
	if (fread(mem, len, 1, in) != 1) {
 
		fclose(in);
 
		free(mem);
 
		return NULL;
 
	}
 
	fclose(in);
 

	
 
	*lenp = len;
 
	return mem;
 
}
 

	
 
extern const char _openttd_revision[];
 
static void showhelp()
 
{
src/order_cmd.cpp
Show inline comments
 
@@ -8,7 +8,6 @@
 
#include "airport.h"
 
#include "vehicle.h"
 
#include "depot.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "waypoint.h"
 
#include "command_func.h"
 
@@ -21,6 +20,8 @@
 
#include "aircraft.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
DEFINE_OLD_POOL_GENERIC(Order, Order)
 

	
src/order_gui.cpp
Show inline comments
 
@@ -8,7 +8,6 @@
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -26,6 +25,7 @@
 
#include "cargotype.h"
 
#include "order.h"
 
#include "strings_func.h"
 
#include "window_func.h"
 

	
 
enum OrderWindowWidgets {
 
	ORDER_WIDGET_CLOSEBOX = 0,
src/os/macosx/splash.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 
#include "../../openttd.h"
 
#include "../../variables.h"
 
#include "../../debug.h"
 
#include "../../functions.h"
 
#include "../../gfx_func.h"
 
#include "../../fileio.h"
 
#include "../../blitter/factory.hpp"
src/os2.cpp
Show inline comments
 
@@ -8,9 +8,10 @@
 
#include "string.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
#include "functions.h"
 
#include "fileio.h"
 
#include "fios.h" // opendir/readdir/closedir
 
#include "functions.h"
 
#include "core/random_func.hpp"
 

	
 
#include <dirent.h>
 
#include <unistd.h>
src/player_face.h
Show inline comments
 
@@ -5,6 +5,8 @@
 
#ifndef PLAYER_FACE_H
 
#define PLAYER_FACE_H
 

	
 
#include "core/random_func.hpp"
 

	
 
/** The gender/race combinations that we have faces for */
 
enum GenderEthnicity {
 
	GENDER_FEMALE    = 0, ///< This bit set means a female, otherwise male
src/player_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "textbuf_gui.h"
 
@@ -26,6 +25,8 @@
 
#include "network/network_gui.h"
 
#include "player_face.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
 
static void DoSelectPlayerFace(PlayerID player, bool show_big);
src/players.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "engine.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
@@ -30,6 +29,7 @@
 
#include "tile_map.h"
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "functions.h"
 

	
 
/**
 
 * Sets the local player and updates the patch settings that are set on a
src/rail_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "tile_cmd.h"
 
#include "landscape.h"
 
#include "date.h"
 
@@ -26,6 +25,8 @@
 
#include "newgrf_station.h"
 
#include "train.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
#include "bridge_map.h"
 
#include "rail_map.h"
src/road.cpp
Show inline comments
 
@@ -2,7 +2,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "rail_map.h"
 
#include "road_map.h"
 
#include "road_internal.h"
src/road_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -20,6 +19,8 @@
 
#include "station_map.h"
 
//needed for catchments
 
#include "station.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 

	
 
static void ShowRVStationPicker(RoadStop::Type rs);
src/roadveh_cmd.cpp
Show inline comments
 
@@ -37,6 +37,8 @@
 
#include "cargotype.h"
 
#include "strings_func.h"
 
#include "tunnelbridge_map.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 

	
 
static const uint16 _roadveh_images[63] = {
src/roadveh_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "roadveh.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
src/saveload.cpp
Show inline comments
 
@@ -16,7 +16,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "vehicle.h"
 
#include "station.h"
 
#include "thread.h"
 
@@ -30,6 +29,7 @@
 
#include "strings_func.h"
 
#include "gfx_func.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 
#include <list>
 

	
 
extern const uint16 SAVEGAME_VERSION = 83;
src/screenshot.cpp
Show inline comments
 
@@ -3,7 +3,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "fileio.h"
 
#include "viewport.h"
src/settings.cpp
Show inline comments
 
@@ -22,7 +22,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "screenshot.h"
 
#include "sound.h"
 
#include "string.h"
src/settings.h
Show inline comments
 
@@ -91,4 +91,9 @@ void IConsoleListPatches();
 
const SettingDesc *GetPatchFromName(const char *name, uint *i);
 
bool SetPatchValue(uint index, const Patches *object, int32 value);
 

	
 
void LoadFromConfig();
 
void SaveToConfig();
 
void CheckConfig();
 
void UpdatePatches();
 

	
 
#endif /* SETTINGS_H */
src/settings_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
@@ -24,6 +23,8 @@
 
#include "date.h"
 
#include "newgrf_townname.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
static uint32 _difficulty_click_a;
 
static uint32 _difficulty_click_b;
src/ship_cmd.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "ship.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "tile_cmd.h"
 
#include "landscape.h"
 
#include "map.h"
 
@@ -34,6 +33,8 @@
 
#include "spritecache.h"
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
 

	
src/ship_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "ship.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
src/signs.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "player.h"
 
#include "signs.h"
 
@@ -17,6 +16,8 @@
 
#include "strings_func.h"
 
#include "viewport.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
SignID _new_sign_id;
 
uint _total_signs;
src/signs_gui.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "table/sprites.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "textbuf_gui.h"
 
#include "window_gui.h"
 
@@ -17,6 +16,7 @@
 
#include "command_func.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "window_func.h"
 

	
 
static const Sign **_sign_sort;
 
static uint _num_sign_sort;
src/smallmap_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "bridge_map.h"
 
#include "clear_map.h"
 
#include "industry_map.h"
src/sound.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "map.h"
 
#include "mixer.h"
src/sound/win32_s.cpp
Show inline comments
 
@@ -3,7 +3,6 @@
 
#include "../stdafx.h"
 
#include "../openttd.h"
 
#include "../driver.h"
 
#include "../functions.h"
 
#include "../mixer.h"
 
#include "../core/alloc_func.hpp"
 
#include "win32_s.h"
src/spritecache.cpp
Show inline comments
 
@@ -7,12 +7,12 @@
 
#include "variables.h"
 
#include "string.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "spritecache.h"
 
#include "table/sprites.h"
 
#include "fileio.h"
 
#include "spriteloader/grf.hpp"
 
#include "core/alloc_func.hpp"
 
#include "core/math_func.hpp"
 
#ifdef WITH_PNG
 
#include "spriteloader/png.hpp"
 
#endif /* WITH_PNG */
src/station.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 
#include "bridge_map.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "station_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
@@ -32,6 +31,8 @@
 
#include "roadveh.h"
 
#include "station_gui.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
Station::Station(TileIndex tile)
 
{
src/station_cmd.cpp
Show inline comments
 
@@ -43,6 +43,8 @@
 
#include "water.h"
 
#include "station_gui.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
DEFINE_OLD_POOL_GENERIC(Station, Station)
 
DEFINE_OLD_POOL_GENERIC(RoadStop, RoadStop)
src/station_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/strings.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -25,6 +24,7 @@
 
#include "station.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "window_func.h"
 

	
 
typedef int CDECL StationSortListingTypeFunction(const void*, const void*);
 

	
src/string.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/control_codes.h"
 
#include "debug.h"
src/strings.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "currency.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "namegen.h"
 
@@ -34,6 +33,7 @@
 
#include "fontcache.h"
 
#include "gui.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#if defined(TTD_BIG_ENDIAN)
 
#include "core/endian_func.hpp"
 
#endif
src/subsidy_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "station.h"
 
#include "industry.h"
 
#include "town.h"
src/terraform_gui.cpp
Show inline comments
 
@@ -8,7 +8,6 @@
 
#include "clear_map.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
@@ -18,6 +17,7 @@
 
#include "vehicle.h"
 
#include "signs.h"
 
#include "variables.h"
 
#include "functions.h"
 

	
 
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
src/texteff.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "tile_cmd.h"
 
#include "landscape.h"
 
#include "viewport.h"
 
@@ -21,6 +20,7 @@
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 

	
 
enum {
 
	MAX_TEXTMESSAGE_LENGTH = 200,
src/tgp.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include <math.h>
 
#include "openttd.h"
 
#include "clear_map.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "table/strings.h"
 
#include "clear_map.h"
 
@@ -16,6 +15,7 @@
 
#include "console.h"
 
#include "genworld.h"
 
#include "core/alloc_func.hpp"
 
#include "core/random_func.hpp"
 

	
 
/*
 
 *
src/timetable_cmd.cpp
Show inline comments
 
@@ -4,13 +4,14 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "table/strings.h"
 
#include "command_func.h"
 
#include "date.h"
 
#include "player.h"
 
#include "vehicle.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 

	
 
static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16 time, bool is_journey)
src/timetable_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "variables.h"
 
#include "table/strings.h"
 
#include "command_func.h"
src/town.h
Show inline comments
 
@@ -6,8 +6,8 @@
 
#define TOWN_H
 

	
 
#include "oldpool.h"
 
#include "player.h"
 
#include "functions.h"
 
#include "core/random_func.hpp"
 
#include "cargo_type.h"
 

	
 
enum {
 
	HOUSE_NO_CLASS   = 0,
 
@@ -350,5 +350,11 @@ uint OriginalTileRandomiser(uint x, uint
 
void ResetHouses();
 

	
 
void ClearTownHouse(Town *t, TileIndex tile);
 
void AfterLoadTown();
 
void UpdateTownMaxPass(Town *t);
 
bool CheckIfAuthorityAllows(TileIndex tile);
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max);
 
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
 

	
 
#endif /* TOWN_H */
src/town_cmd.cpp
Show inline comments
 
@@ -44,6 +44,7 @@
 
#include "tunnelbridge_map.h"
 
#include "strings_func.h"
 
#include "string.h"
 
#include "window_func.h"
 

	
 

	
 
/* Initialize the town-pool */
src/town_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "town.h"
src/town_map.h
Show inline comments
 
@@ -8,6 +8,7 @@
 
#include "town.h"
 
#include "date.h"
 
#include "tile_map.h"
 
#include "functions.h"
 

	
 
/**
 
 * Get the index of which town this house/street is attached to.
src/train_cmd.cpp
Show inline comments
 
@@ -42,6 +42,8 @@
 
#include "table/sprites.h"
 
#include "tunnelbridge_map.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 

	
 
static bool TrainCheckIfLineEnds(Vehicle *v);
src/train_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "gui.h"
src/transparency_gui.cpp
Show inline comments
 
@@ -4,7 +4,6 @@
 
#include "openttd.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "gui.h"
 
#include "window_gui.h"
 
#include "viewport.h"
src/tree_cmd.cpp
Show inline comments
 
@@ -21,6 +21,8 @@
 
#include "variables.h"
 
#include "genworld.h"
 
#include "transparency.h"
 
#include "functions.h"
 
#include "player.h"
 

	
 
/**
 
 * List of tree placer algorithm.
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -35,6 +35,7 @@
 
#include "tunnelbridge_map.h"
 
#include "table/bridge_land.h"
 
#include "strings_func.h"
 
#include "functions.h"
 

	
 

	
 
const Bridge orig_bridge[] = {
src/unix.cpp
Show inline comments
 
@@ -4,11 +4,12 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "string.h"
 
#include "table/strings.h"
 
#include "variables.h"
 
#include "textbuf_gui.h"
 
#include "functions.h"
 
#include "core/random_func.hpp"
 

	
 
#include <dirent.h>
 
#include <unistd.h>
src/unmovable_cmd.cpp
Show inline comments
 
@@ -24,6 +24,8 @@
 
#include "bridge.h"
 
#include "autoslope.h"
 
#include "transparency.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
/** Destroy a HQ.
 
 * During normal gameplay you can only implicitely destroy a HQ when you are
src/vehicle.cpp
Show inline comments
 
@@ -42,6 +42,8 @@
 
#include "order.h"
 
#include "strings_func.h"
 
#include "zoom_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
#define INVALID_COORD (0x7fffffff)
 
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
src/vehicle.h
Show inline comments
 
@@ -812,6 +812,8 @@ static inline uint32 GetCmdSendToDepot(c
 
	return GetCmdSendToDepot(v->type);
 
}
 

	
 
bool EnsureNoVehicleOnGround(TileIndex tile);
 

	
 
/* This one is not used anymore. */
 
VARDEF VehicleID _vehicle_id_ctr_day;
 
VARDEF Vehicle *_place_clicked_vehicle;
src/vehicle_gui.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "station.h"
 
#include "table/sprites.h"
 
@@ -32,6 +31,8 @@
 
#include "group.h"
 
#include "group_gui.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
struct Sorting {
 
	Listing aircraft;
src/video/cocoa/wnd_quartz.mm
Show inline comments
 
@@ -42,7 +42,6 @@
 
#include "../../variables.h"
 
#include "../../core/geometry_type.hpp"
 
#include "cocoa_v.h"
 
#include "../../functions.h"
 
#include "../../core/math_func.hpp"
 
#include "../../gfx_func.h"
 

	
src/video/cocoa/wnd_quickdraw.mm
Show inline comments
 
@@ -42,7 +42,6 @@
 
#include "../../variables.h"
 
#include "../../core/geometry_type.hpp"
 
#include "cocoa_v.h"
 
#include "../../functions.h"
 
#include "../../core/math_func.hpp"
 
#include "../../gfx_func.h"
 

	
src/video/dedicated_v.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 

	
 
#include "../openttd.h"
 
#include "../debug.h"
 
#include "../functions.h"
 
#include "../gfx_func.h"
 
#include "../network/network.h"
 
#include "../console.h"
src/video/sdl_v.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 

	
 
#include "../openttd.h"
 
#include "../debug.h"
 
#include "../functions.h"
 
#include "../gfx_func.h"
 
#include "../sdl.h"
 
#include "../variables.h"
src/video/win32_v.cpp
Show inline comments
 
@@ -2,7 +2,6 @@
 

	
 
#include "../stdafx.h"
 
#include "../openttd.h"
 
#include "../functions.h"
 
#include "../gfx_func.h"
 
#include "../variables.h"
 
#include "../win32.h"
src/water_cmd.cpp
Show inline comments
 
@@ -31,6 +31,8 @@
 
#include "misc/autoptr.hpp"
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
/** Array for the shore sprites */
 
static const SpriteID _water_shore_sprites[] = {
src/waypoint.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include "openttd.h"
 

	
 
#include "command_func.h"
 
#include "functions.h"
 
#include "landscape.h"
 
#include "map.h"
 
#include "order.h"
 
@@ -26,6 +25,8 @@
 
#include "misc/autoptr.hpp"
 
#include "strings_func.h"
 
#include "viewport.h"
 
#include "functions.h"
 
#include "window_func.h"
 

	
 
enum {
 
	MAX_WAYPOINTS_PER_TOWN = 64,
src/widget.cpp
Show inline comments
 
@@ -4,12 +4,13 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "functions.h"
 
#include "player.h"
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "viewport.h"
 
#include "window_gui.h"
 
#include "window_func.h"
 

	
 

	
 
static Point HandleScrollbarHittest(const Scrollbar *sb, int top, int bottom)
 
{
src/win32.cpp
Show inline comments
 
@@ -5,7 +5,6 @@
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "saveload.h"
 
#include "string.h"
 
#include "gfx_func.h"
 
@@ -22,6 +21,8 @@
 
#include "fios.h" // opendir/readdir/closedir
 
#include "fileio.h"
 
#include "core/alloc_func.hpp"
 
#include "functions.h"
 
#include "core/random_func.hpp"
 
#include <ctype.h>
 
#include <tchar.h>
 
#include <errno.h>
src/window.cpp
Show inline comments
 
@@ -6,7 +6,6 @@
 
#include <stdarg.h>
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "map.h"
 
#include "player.h"
 
#include "viewport.h"
src/window_func.h
Show inline comments
 
@@ -39,4 +39,11 @@ void HideVitalWindows();
 
void ShowVitalWindows();
 
Window **FindWindowZPosition(const Window *w);
 

	
 
void InvalidateWindow(WindowClass cls, WindowNumber number);
 
void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
 
void InvalidateWindowClasses(WindowClass cls);
 
void InvalidateWindowClassesData(WindowClass cls);
 
void DeleteWindowById(WindowClass cls, WindowNumber number);
 
void DeleteWindowByClass(WindowClass cls);
 

	
 
#endif /* WINDOW_FUNC_H */
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