Files
@ r3080:b7535a3e8c6b
Branch filter:
Location: cpp/openttd-patchpack/source/airport.h - annotation
r3080:b7535a3e8c6b
1.9 KiB
text/x-c
(svn r3669) Really wipe all data when making a void tile
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r950:cf7c106c0568 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r222:4409829eb08f r950:cf7c106c0568 r950:cf7c106c0568 r222:4409829eb08f r222:4409829eb08f r909:898755bd4512 r699:a8c47f6b8bd0 r222:4409829eb08f r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r0:d63b455452f6 r1093:18f56ef2d029 r1093:18f56ef2d029 r0:d63b455452f6 r0:d63b455452f6 r1784:15b805156766 r1784:15b805156766 r1784:15b805156766 r1784:15b805156766 r1784:15b805156766 r2159:2c706fe6b0a7 r1784:15b805156766 r0:d63b455452f6 | /* $Id$ */
#ifndef AIRPORT_H
#define AIRPORT_H
#include "airport_movement.h"
enum {MAX_TERMINALS = 6};
enum {MAX_HELIPADS = 2};
// Airport types
enum {
AT_SMALL = 0,
AT_LARGE = 1,
AT_HELIPORT = 2,
AT_METROPOLITAN = 3,
AT_INTERNATIONAL = 4,
AT_OILRIG = 15
};
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
enum {
AIRCRAFT_ONLY = 0,
ALL = 1,
HELICOPTERS_ONLY = 2
};
// Finite sTate mAchine --> FTA
typedef struct AirportFTAClass {
byte nofelements; // number of positions the airport consists of
const byte *terminals;
const byte *helipads;
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
byte acc_planes; // accept airplanes or helicopters or both
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
byte nof_depots; // number of depots this airport has
struct AirportFTA *layout; // state machine for airport
} AirportFTAClass;
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
byte position; // the position that an airplane is at
byte next_position; // next position from this position
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte heading; // heading (current orders), guiding an airplane to its target on an airport
struct AirportFTA *next_in_chain; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);
void UnInitializeAirports(void);
const AirportFTAClass* GetAirport(const byte airport_type);
/** Get buildable airport bitmask.
* @return get all buildable airports at this given time, bitmasked.
* Bit 0 means the small airport is buildable, etc.
* @todo set availability of airports by year, instead of airplane
*/
uint32 GetValidAirports(void);
#endif /* AIRPORT_H */
|