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Location: cpp/openttd-patchpack/source/sdl.h - annotation
r3080:b7535a3e8c6b
1.6 KiB
text/x-c
(svn r3669) Really wipe all data when making a void tile
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
r2186:5ee653b1b5e1 r2186:5ee653b1b5e1 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2171:969c16b625b3 r2436:963efe8b84cc | /* $Id$ */
#ifndef SDL_H
#define SDL_H
const char* SdlOpen(uint32 x);
void SdlClose(uint32 x);
#ifdef WIN32
#define DYNAMICALLY_LOADED_SDL
#endif
#ifdef DYNAMICALLY_LOADED_SDL
#include <SDL.h>
typedef struct SDLProcs {
int (SDLCALL *SDL_Init)(Uint32);
int (SDLCALL *SDL_InitSubSystem)(Uint32);
char *(SDLCALL *SDL_GetError)(void);
void (SDLCALL *SDL_QuitSubSystem)(Uint32);
void (SDLCALL *SDL_UpdateRect)(SDL_Surface *, Sint32, Sint32, Uint32, Uint32);
void (SDLCALL *SDL_UpdateRects)(SDL_Surface *, int, SDL_Rect *);
int (SDLCALL *SDL_SetColors)(SDL_Surface *, SDL_Color *, int, int);
void (SDLCALL *SDL_WM_SetCaption)(const char *, const char *);
int (SDLCALL *SDL_ShowCursor)(int);
void (SDLCALL *SDL_FreeSurface)(SDL_Surface *);
int (SDLCALL *SDL_PollEvent)(SDL_Event *);
void (SDLCALL *SDL_WarpMouse)(Uint16, Uint16);
uint32 (SDLCALL *SDL_GetTicks)(void);
int (SDLCALL *SDL_OpenAudio)(SDL_AudioSpec *, SDL_AudioSpec*);
void (SDLCALL *SDL_PauseAudio)(int);
void (SDLCALL *SDL_CloseAudio)(void);
int (SDLCALL *SDL_LockSurface)(SDL_Surface*);
void (SDLCALL *SDL_UnlockSurface)(SDL_Surface*);
SDLMod (SDLCALL *SDL_GetModState)(void);
void (SDLCALL *SDL_Delay)(Uint32);
void (SDLCALL *SDL_Quit)(void);
SDL_Surface *(SDLCALL *SDL_SetVideoMode)(int, int, int, Uint32);
int (SDLCALL *SDL_EnableKeyRepeat)(int, int);
void (SDLCALL *SDL_EnableUNICODE)(int);
void (SDLCALL *SDL_VideoDriverName)(char *, int);
SDL_Rect **(SDLCALL *SDL_ListModes)(void *, int);
Uint8 *(SDLCALL *SDL_GetKeyState)(int *);
} SDLProcs;
extern SDLProcs sdl_proc;
#define SDL_CALL sdl_proc.
#else
#define SDL_CALL
#endif
#endif /* SDL_H */
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