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Location: cpp/openttd-patchpack/source/video/null_v.c - annotation
r3080:b7535a3e8c6b
987 B
text/x-c
(svn r3669) Really wipe all data when making a void tile
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
Thanks to Belugas, egladil and Rubidium for their inspiration and hard work, which all this stuff is based on
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#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx.h"
#include "../variables.h"
#include "../window.h"
#include "null_v.h"
static void* _null_video_mem = NULL;
static const char* NullVideoStart(const char* const* parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
return NULL;
}
static void NullVideoStop(void) { free(_null_video_mem); }
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
static void NullVideoMainLoop(void)
{
uint i;
for (i = 0; i < 1000; i++) {
GameLoop();
_screen.dst_ptr = _null_video_mem;
UpdateWindows();
}
}
static bool NullVideoChangeRes(int w, int h) { return false; }
static void NullVideoFullScreen(bool fs) {}
const HalVideoDriver _null_video_driver = {
NullVideoStart,
NullVideoStop,
NullVideoMakeDirty,
NullVideoMainLoop,
NullVideoChangeRes,
NullVideoFullScreen,
};
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