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Location: cpp/openttd-patchpack/source/src/vehicle_gui.h - annotation
r8781:bd977c904a17
3.2 KiB
text/x-c
(svn r12482) -Fix: [build train] we don't need to have a depot in order to just check the price of a rail vehicle so don't check for compatible rails on the tile either
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
also wagons will only need tracks they can drive on in order to be build so there is no reason to check for power in the depot
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/** @file vehicle_gui.h */
#ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "window_gui.h"
#include "vehicle_type.h"
#include "order_type.h"
#include "station_type.h"
#include "engine_type.h"
void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
void InitializeVehiclesGuiList();
/* sorter stuff */
void RebuildVehicleLists();
void ResortVehicleLists();
void SortVehicleList(vehiclelist_d *vl);
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
#define PERIODIC_RESORT_DAYS 10
extern const StringID _vehicle_sort_listing[];
/** Constants of vehicle view widget indices */
enum VehicleViewWindowWidgets {
VVW_WIDGET_CLOSEBOX = 0,
VVW_WIDGET_CAPTION,
VVW_WIDGET_STICKY,
VVW_WIDGET_PANEL,
VVW_WIDGET_VIEWPORT,
VVW_WIDGET_START_STOP_VEH,
VVW_WIDGET_CENTER_MAIN_VIEH,
VVW_WIDGET_GOTO_DEPOT,
VVW_WIDGET_REFIT_VEH,
VVW_WIDGET_SHOW_ORDERS,
VVW_WIDGET_SHOW_DETAILS,
VVW_WIDGET_CLONE_VEH,
VVW_WIDGET_EMPTY_BOTTOM_RIGHT,
VVW_WIDGET_RESIZE,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
};
/** Start of functions regarding vehicle list windows */
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_TINY = 13,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39,
};
/** Vehicle List Window type flags */
enum {
VLW_STANDARD = 0 << 8,
VLW_SHARED_ORDERS = 1 << 8,
VLW_STATION_LIST = 2 << 8,
VLW_DEPOT_LIST = 3 << 8,
VLW_GROUP_LIST = 4 << 8,
VLW_MASK = 0x700,
};
static inline bool ValidVLWFlags(uint16 flags)
{
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}
void PlayerVehWndProc(Window *w, WindowEvent *e);
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
void ShowVehicleListWindow(const Vehicle *v);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
void DrawSmallOrderList(const Vehicle *v, int x, int y);
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
static inline uint GetVehicleListHeight(VehicleType type)
{
return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
}
/* Unified window procedure */
void ShowVehicleViewWindow(const Vehicle *v);
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
#endif /* VEHICLE_GUI_H */
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