Files
@ r12030:bf346482c342
Branch filter:
Location: cpp/openttd-patchpack/source/src/effectvehicle_base.h - annotation
r12030:bf346482c342
1.1 KiB
text/x-c
(svn r16442) -Codechange: use new Vehicle accessors at more places
r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r12029:5b077ec055c0 r11973:80401b1af20a r11973:80401b1af20a r11973:80401b1af20a r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r11965:2b94ac4aa35a r9009:e21a5dd1e60e r9009:e21a5dd1e60e r12030:bf346482c342 r12030:bf346482c342 r9009:e21a5dd1e60e | /* $Id$ */
/** @file effectvehicle_base.h Base class for all effect vehicles. */
#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H
#include "vehicle_base.h"
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Train();
*
* As side-effect the vehicle type is set correctly.
*
* A special vehicle is one of the following:
* - smoke
* - electric sparks for trains
* - explosions
* - bulldozer (road works)
* - bubbles (industry)
*/
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
uint16 animation_state;
byte animation_substate;
/** Initializes the Vehicle to a special vehicle */
EffectVehicle() { this->type = VEH_EFFECT; }
/** We want to 'destruct' the right class. */
virtual ~EffectVehicle() {}
const char *GetTypeString() const { return "special vehicle"; }
void UpdateDeltaXY(Direction direction);
bool Tick();
};
#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
#endif /* EFFECTVEHICLE_BASE_H */
|