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Location: cpp/openttd-patchpack/source/src/effectvehicle_base.h - annotation
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r12029:5b077ec055c0 r11973:80401b1af20a r11973:80401b1af20a r11973:80401b1af20a r12090:c20f83257241 r12090:c20f83257241 r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r9009:e21a5dd1e60e r11965:2b94ac4aa35a r9009:e21a5dd1e60e r9009:e21a5dd1e60e r12030:bf346482c342 r12030:bf346482c342 r9009:e21a5dd1e60e | /* $Id$ */
/** @file effectvehicle_base.h Base class for all effect vehicles. */
#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H
#include "vehicle_base.h"
/**
* A special vehicle is one of the following:
* - smoke
* - electric sparks for trains
* - explosions
* - bulldozer (road works)
* - bubbles (industry)
*/
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
uint16 animation_state;
byte animation_substate;
/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
EffectVehicle() : SpecializedVehicle<EffectVehicle, VEH_EFFECT>() {}
/** We want to 'destruct' the right class. */
virtual ~EffectVehicle() {}
const char *GetTypeString() const { return "special vehicle"; }
void UpdateDeltaXY(Direction direction);
bool Tick();
};
#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)
#endif /* EFFECTVEHICLE_BASE_H */
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