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Location: cpp/openttd-patchpack/source/src/gfxinit.h - annotation
r12162:c4894f5339c3
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r9111:983de9c5a848 r6179:c0508e7aefec r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8123:dde0a9a84019 r8123:dde0a9a84019 r6247:96e840dbefcc r6247:96e840dbefcc r7772:260dc421b905 r5475:3f5cd13d1b63 r9994:9032cf79748f r9994:9032cf79748f r9994:9032cf79748f r9994:9032cf79748f r11049:6eb2c87ed64a r11049:6eb2c87ed64a r11049:6eb2c87ed64a r11934:17c3a38acbd0 r11934:17c3a38acbd0 r11049:6eb2c87ed64a r10615:151b5d3fccb0 r10037:46fc9ca9c918 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file gfxinit.h Functions related to the graphics initialization. */
#ifndef GFXINIT_H
#define GFXINIT_H
#include "gfx_type.h"
void CheckExternalFiles();
void GfxLoadSprites();
void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl);
void FindGraphicsSets();
bool SetGraphicsSet(const char *name);
char *GetGraphicsSetsList(char *p, const char *last);
int GetNumGraphicsSets();
int GetIndexOfCurrentGraphicsSet();
const char *GetGraphicsSetName(int index);
const char *GetGraphicsSetDescription(int index);
int GetGraphicsSetNumMissingFiles(int index);
extern char *_ini_graphics_set;
#endif /* GFXINIT_H */
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