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Location: cpp/openttd-patchpack/source/src/road_type.h - annotation
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(svn r16583) -Update: the order of the language files so it's in sync with english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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/** @file road_type.h Enums and other types related to roads. */
#ifndef ROAD_TYPE_H
#define ROAD_TYPE_H
#include "core/enum_type.hpp"
/**
* The different roadtypes we support
*
* @note currently only ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
*/
enum RoadType {
ROADTYPE_BEGIN = 0, ///< Used for iterations
ROADTYPE_ROAD = 0, ///< Basic road type
ROADTYPE_TRAM = 1, ///< Trams
ROADTYPE_END, ///< Used for iterations
INVALID_ROADTYPE = 0xFF ///< flag for invalid roadtype
};
DECLARE_POSTFIX_INCREMENT(RoadType);
/**
* The different roadtypes we support, but then a bitmask of them
* @note currently only roadtypes with ROADTYPE_ROAD and ROADTYPE_TRAM are supported.
*/
enum RoadTypes {
ROADTYPES_NONE = 0, ///< No roadtypes
ROADTYPES_ROAD = 1 << ROADTYPE_ROAD, ///< Road
ROADTYPES_TRAM = 1 << ROADTYPE_TRAM, ///< Trams
ROADTYPES_ALL = ROADTYPES_ROAD | ROADTYPES_TRAM, ///< Road + trams
ROADTYPES_END, ///< Used for iterations?
INVALID_ROADTYPES = 0xFF ///< Invalid roadtypes
};
DECLARE_ENUM_AS_BIT_SET(RoadTypes);
typedef SimpleTinyEnumT<RoadTypes, byte> RoadTypesByte;
/**
* Enumeration for the road parts on a tile.
*
* This enumeration defines the possible road parts which
* can be build on a tile.
*/
enum RoadBits {
ROAD_NONE = 0U, ///< No road-part is build
ROAD_NW = 1U, ///< North-west part
ROAD_SW = 2U, ///< South-west part
ROAD_SE = 4U, ///< South-east part
ROAD_NE = 8U, ///< North-east part
ROAD_X = ROAD_SW | ROAD_NE, ///< Full road along the x-axis (south-west + north-east)
ROAD_Y = ROAD_NW | ROAD_SE, ///< Full road along the y-axis (north-west + south-east)
ROAD_ALL = ROAD_X | ROAD_Y ///< Full 4-way crossing
};
DECLARE_ENUM_AS_BIT_SET(RoadBits);
#endif /* ROAD_TYPE_H */
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