Files @ r9657:c4a8f9c442d7
Branch filter:

Location: cpp/openttd-patchpack/source/src/gfxinit.cpp - annotation

rubidium
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
r5584:545d748cc681
r5584:545d748cc681
r9111:983de9c5a848
r6179:c0508e7aefec
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7805:7b5af263f275
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r8123:dde0a9a84019
r8213:466402e95092
r8236:a2ecfe92ab23
r5584:545d748cc681
r8270:c2ec53375c9d
r5584:545d748cc681
r8264:d493cb51fe8a
r8264:d493cb51fe8a
r6248:b940b09d7ab8
r6179:c0508e7aefec
r8133:beb8760dad9b
r6248:b940b09d7ab8
r5584:545d748cc681
r6248:b940b09d7ab8
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r6248:b940b09d7ab8
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7841:0e193e9f1f5b
r5584:545d748cc681
r5584:545d748cc681
r6908:7e03190d606c
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6908:7e03190d606c
r5584:545d748cc681
r6908:7e03190d606c
r5584:545d748cc681
r9470:75edf93b1c69
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7772:260dc421b905
r7772:260dc421b905
r7772:260dc421b905
r7772:260dc421b905
r7772:260dc421b905
r7772:260dc421b905
r8432:f08b2af9e176
r8432:f08b2af9e176
r8432:f08b2af9e176
r8432:f08b2af9e176
r8432:f08b2af9e176
r7772:260dc421b905
r7772:260dc421b905
r7772:260dc421b905
r5584:545d748cc681
r5584:545d748cc681
r6908:7e03190d606c
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7772:260dc421b905
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r7574:bb4845f3b405
r7574:bb4845f3b405
r5584:545d748cc681
r5584:545d748cc681
r8133:beb8760dad9b
r8133:beb8760dad9b
r8133:beb8760dad9b
r5584:545d748cc681
r5584:545d748cc681
r7574:bb4845f3b405
r7574:bb4845f3b405
r8133:beb8760dad9b
r7574:bb4845f3b405
r5584:545d748cc681
r7592:61dd21c1e893
r5584:545d748cc681
r8133:beb8760dad9b
r7841:0e193e9f1f5b
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r7841:0e193e9f1f5b
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7882:cdf03a4ac84a
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7882:cdf03a4ac84a
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r7841:0e193e9f1f5b
r7805:7b5af263f275
r5584:545d748cc681
r8411:e85140f118c0
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r5584:545d748cc681
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r7841:0e193e9f1f5b
r9413:fcf267325763
r5584:545d748cc681
r9413:fcf267325763
r9413:fcf267325763
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7929:67846e70abf8
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r7882:cdf03a4ac84a
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r6247:96e840dbefcc
r5584:545d748cc681
r9413:fcf267325763
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
r5584:545d748cc681
/* $Id$ */

/** @file gfxinit.cpp Initializing of the (GRF) graphics. */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "gfxinit.h"
#include "spritecache.h"
#include "fileio.h"
#include "fios.h"
#include "newgrf.h"
#include "md5.h"
#include "variables.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "core/alloc_func.hpp"
#include "core/bitmath_func.hpp"
#include <string.h>
#include "settings_type.h"

#include "table/sprites.h"

struct MD5File {
	const char * filename;     ///< filename
	uint8 hash[16];            ///< md5 sum of the file
};

struct FileList {
	MD5File basic[2];     ///< GRF files that always have to be loaded
	MD5File landscape[3]; ///< Landscape specific grf files
	MD5File sound;        ///< Sound samples
	MD5File openttd;      ///< GRF File with OTTD specific graphics
};

#include "table/files.h"
#include "table/landscape_sprite.h"

static const SpriteID * const _landscape_spriteindexes[] = {
	_landscape_spriteindexes_1,
	_landscape_spriteindexes_2,
	_landscape_spriteindexes_3,
};

static uint LoadGrfFile(const char *filename, uint load_index, int file_index)
{
	uint load_index_org = load_index;
	uint sprite_id = 0;

	FioOpenFile(file_index, filename);

	DEBUG(sprite, 2, "Reading grf-file '%s'", filename);

	while (LoadNextSprite(load_index, file_index, sprite_id)) {
		load_index++;
		sprite_id++;
		if (load_index >= MAX_SPRITES) {
			usererror("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
		}
	}
	DEBUG(sprite, 2, "Currently %i sprites are loaded", load_index);

	return load_index - load_index_org;
}


void LoadSpritesIndexed(int file_index, uint *sprite_id, const SpriteID *index_tbl)
{
	uint start;
	while ((start = *index_tbl++) != END) {
		uint end = *index_tbl++;

		do {
			bool b = LoadNextSprite(start, file_index, *sprite_id);
			assert(b);
			(*sprite_id)++;
		} while (++start <= end);
	}
}

static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
{
	uint sprite_id = 0;

	FioOpenFile(file_index, filename);

	DEBUG(sprite, 2, "Reading indexed grf-file '%s'", filename);

	LoadSpritesIndexed(file_index, &sprite_id, index_tbl);
}


/**
 * Calculate and check the MD5 hash of the supplied filename.
 * @param file filename and expected MD5 hash for the given filename.
 * @return true if the checksum is correct.
 */
static bool FileMD5(const MD5File file)
{
	size_t size;
	FILE *f = FioFOpenFile(file.filename, "rb", DATA_DIR, &size);

	if (f != NULL) {
		Md5 checksum;
		uint8 buffer[1024];
		uint8 digest[16];
		size_t len;

		while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) {
			size -= len;
			checksum.Append(buffer, len);
		}

		FioFCloseFile(f);

		checksum.Finish(digest);
		return memcmp(file.hash, digest, sizeof(file.hash)) == 0;
	} else { // file not found
		return false;
	}
}

/**
 * Determine the palette that has to be used.
 *  - forced DOS palette via command line -> leave it that way
 *  - all Windows files present -> Windows palette
 *  - all DOS files present -> DOS palette
 *  - no Windows files present and any DOS file present -> DOS palette
 *  - otherwise -> Windows palette
 */
static void DeterminePalette()
{
	if (_use_dos_palette) return;

	/* Count of files from the different versions. */
	uint dos = 0;
	uint win = 0;

	for (uint i = 0; i < lengthof(files_dos.basic); i++) if (FioCheckFileExists(files_dos.basic[i].filename)) dos++;
	for (uint i = 0; i < lengthof(files_dos.landscape); i++) if (FioCheckFileExists(files_dos.landscape[i].filename)) dos++;

	for (uint i = 0; i < lengthof(files_win.basic); i++) if (FioCheckFileExists(files_win.basic[i].filename)) win++;
	for (uint i = 0; i < lengthof(files_win.landscape); i++) if (FioCheckFileExists(files_win.landscape[i].filename)) win++;

	if (win == 5) {
		_use_dos_palette = false;
	} else if (dos == 5 || (win == 0 && dos > 0)) {
		_use_dos_palette = true;
	} else {
		_use_dos_palette = false;
	}
}

/**
 * Checks whether the MD5 checksums of the files are correct.
 *
 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
 */
void CheckExternalFiles()
{
	DeterminePalette();

	static const size_t ERROR_MESSAGE_LENGTH = 128;
	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
	char error_msg[ERROR_MESSAGE_LENGTH * (lengthof(files->basic) + lengthof(files->landscape) + 3)];
	error_msg[0] = '\0';
	char *add_pos = error_msg;

	for (uint i = 0; i < lengthof(files->basic); i++) {
		if (!FileMD5(files->basic[i])) {
			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->basic[i].filename, files->basic[i].filename);
		}
	}

	for (uint i = 0; i < lengthof(files->landscape); i++) {
		if (!FileMD5(files->landscape[i])) {
			add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! You can find '%s' on your Transport Tycoon Deluxe CD-ROM.\n", files->landscape[i].filename, files->landscape[i].filename);
		}
	}

	if (!FileMD5(files_win.sound) && !FileMD5(files_dos.sound)) {
		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your 'sample.cat' file is corrupted or missing! You can find 'sample.cat' on your Transport Tycoon Deluxe CD-ROM.\n");
	}

	if (!FileMD5(files->openttd)) {
		add_pos += snprintf(add_pos, ERROR_MESSAGE_LENGTH, "Your '%s' file is corrupted or missing! The file was part of your installation.\n", files->openttd.filename);
	}

	if (add_pos != error_msg) ShowInfoF(error_msg);
}


static void LoadSpriteTables()
{
	const FileList *files = _use_dos_palette ? &files_dos : &files_win;
	uint i = FIRST_GRF_SLOT;

	LoadGrfFile(files->basic[0].filename, 0, i++);

	/*
	 * The second basic file always starts at the given location and does
	 * contain a different amount of sprites depending on the "type"; DOS
	 * has a few sprites less. However, we do not care about those missing
	 * sprites as they are not shown anyway (logos in intro game).
	 */
	LoadGrfFile(files->basic[1].filename, 4793, i++);

	/*
	 * Load additional sprites for climates other than temperate.
	 * This overwrites some of the temperate sprites, such as foundations
	 * and the ground sprites.
	 */
	if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
		LoadGrfIndexed(
			files->landscape[_settings_game.game_creation.landscape - 1].filename,
			_landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
			i++
		);
	}

	/* Initialize the unicode to sprite mapping table */
	InitializeUnicodeGlyphMap();

	/*
	 * Load the base NewGRF with OTTD required graphics as first NewGRF.
	 * However, we do not want it to show up in the list of used NewGRFs,
	 * so we have to manually add it, and then remove it later.
	 */
	GRFConfig *top = _grfconfig;
	GRFConfig *master = CallocT<GRFConfig>(1);
	master->filename = strdup(files->openttd.filename);
	FillGRFDetails(master, false);
	ClrBit(master->flags, GCF_INIT_ONLY);
	master->next = top;
	_grfconfig = master;

	LoadNewGRF(SPR_NEWGRFS_BASE, i);

	/* Free and remove the top element. */
	ClearGRFConfig(&master);
	_grfconfig = top;
}


void GfxLoadSprites()
{
	DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);

	GfxInitSpriteMem();
	LoadSpriteTables();
	GfxInitPalettes();
}