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Location: cpp/openttd-patchpack/source/src/ship.h - annotation
r9156:cf660ff00dd0
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(svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc)
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r9111:983de9c5a848 r6420:01087f989fd1 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r8144:1432edd15267 r8786:f24a6d1fba34 r9070:e059c65164f3 r8116:df67d3c5e4fd r5475:3f5cd13d1b63 r5783:ae2c1b6ea3a9 r5475:3f5cd13d1b63 r5972:0afe141fca29 r5475:3f5cd13d1b63 r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r6552:7cade7798fcb r7412:e5f07529a093 r6552:7cade7798fcb r6563:67c636a8e3d4 r6553:04028e73a0f7 r6558:469828caa298 r6563:67c636a8e3d4 r6593:469af92ae569 r6773:93083dcf60ec r9022:5be8b7703ae9 r7477:f74673aa99bf r7484:76081b2ff48c r7488:e5f4cea230c4 r9045:56afeadb0fbc r7135:3964060426dc r8467:0ea88f22d4aa r8827:6ee5217ef94b r8890:02179c54681e r6552:7cade7798fcb r6552:7cade7798fcb r5475:3f5cd13d1b63 | /* $Id$ */
/** @file ship.h Base for ships. */
#ifndef SHIP_H
#define SHIP_H
#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2);
void RecalcShipStuff(Vehicle *v);
void GetShipSpriteSize(EngineID engine, uint &width, uint &height);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Ship();
*
* As side-effect the vehicle type is set correctly.
*/
struct Ship: public Vehicle {
/** Initializes the Vehicle to a ship */
Ship() { this->type = VEH_SHIP; }
/** We want to 'destruct' the right class. */
virtual ~Ship() { this->PreDestructor(); }
const char *GetTypeString() const { return "ship"; }
void MarkDirty();
void UpdateDeltaXY(Direction direction);
ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; }
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
SpriteID GetImage(Direction direction) const;
int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; }
bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
void Tick();
void OnNewDay();
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
};
#endif /* SHIP_H */
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