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Location: cpp/openttd-patchpack/source/src/sound/sound_driver.hpp - annotation
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Change: [Script] Use company randomizer when adding random deviation (#12065)
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r9111:983de9c5a848 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r7170:38b143754b40 r17629:21e9dfd343cd r21028:e5db3f83cafa r10380:906a7d946ffe r17629:21e9dfd343cd r10380:906a7d946ffe r21436:38079fc3bcd8 r21436:38079fc3bcd8 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r24412:8b329f78da45 r21436:38079fc3bcd8 r21436:38079fc3bcd8 r28127:a210f6ce658a r28127:a210f6ce658a r21436:38079fc3bcd8 r21436:38079fc3bcd8 r7170:38b143754b40 r7170:38b143754b40 r24218:c32caa9f014d r7170:38b143754b40 r7170:38b143754b40 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound_driver.hpp Base for all sound drivers. */
#ifndef SOUND_SOUND_DRIVER_HPP
#define SOUND_SOUND_DRIVER_HPP
#include "../driver.h"
/** Base for all sound drivers. */
class SoundDriver : public Driver {
public:
/** Called once every tick */
virtual void MainLoop() {}
/**
* Whether the driver has an output from which the user can hear sound.
* Or in other words, whether we should warn the user if no soundset is
* loaded and that loading one would fix the sound problems.
* @return True for all drivers except null.
*/
virtual bool HasOutput() const
{
return true;
}
/**
* Get the currently active instance of the sound driver.
*/
static SoundDriver *GetInstance()
{
return static_cast<SoundDriver*>(*DriverFactoryBase::GetActiveDriver(Driver::DT_SOUND));
}
};
extern std::string _ini_sounddriver;
#endif /* SOUND_SOUND_DRIVER_HPP */
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