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Location: cpp/openttd-patchpack/source/src/console.cpp - annotation
r23882:d683a0787bc9
14.7 KiB
text/x-c
Codechange: Don't use SDL_CreateRGBSurfaceWithFormat()
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
This function requires libSDL 2.0.5 or higher. It looks like we don't
need to use it, and can just use the original SDL_CreateRGBSurface(),
with the masks set to 0, to trigger the default 8-bit format, which is
SDL_PIXELFORMAT_INDEX8.
Closes #7785
Note: this code path is activated by using an 8-bit blitter, like:
./bin/openttd -b 8bpp-simple
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r14502:ced0a904f0d6 r5584:545d748cc681 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file console.cpp Handling of the in-game console. */
#include "stdafx.h"
#include "console_internal.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/network_admin.h"
#include "debug.h"
#include "console_func.h"
#include "settings_type.h"
#include <stdarg.h>
#include "safeguards.h"
static const uint ICON_TOKEN_COUNT = 20; ///< Maximum number of tokens in one command
/* console parser */
IConsoleCmd *_iconsole_cmds; ///< list of registered commands
IConsoleAlias *_iconsole_aliases; ///< list of registered aliases
FILE *_iconsole_output_file;
void IConsoleInit()
{
_iconsole_output_file = nullptr;
_redirect_console_to_client = INVALID_CLIENT_ID;
_redirect_console_to_admin = INVALID_ADMIN_ID;
IConsoleGUIInit();
IConsoleStdLibRegister();
}
static void IConsoleWriteToLogFile(const char *string)
{
if (_iconsole_output_file != nullptr) {
/* if there is an console output file ... also print it there */
const char *header = GetLogPrefix();
if ((strlen(header) != 0 && fwrite(header, strlen(header), 1, _iconsole_output_file) != 1) ||
fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 ||
fwrite("\n", 1, 1, _iconsole_output_file) != 1) {
fclose(_iconsole_output_file);
_iconsole_output_file = nullptr;
IConsolePrintF(CC_DEFAULT, "cannot write to log file");
}
}
}
bool CloseConsoleLogIfActive()
{
if (_iconsole_output_file != nullptr) {
IConsolePrintF(CC_DEFAULT, "file output complete");
fclose(_iconsole_output_file);
_iconsole_output_file = nullptr;
return true;
}
return false;
}
void IConsoleFree()
{
IConsoleGUIFree();
CloseConsoleLogIfActive();
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Text can be redirected to other clients in a network game
* as well as to a logfile. If the network server is a dedicated server, all activities
* are also logged. All lines to print are added to a temporary buffer which can be
* used as a history to print them onscreen
* @param colour_code the colour of the command. Red in case of errors, etc.
* @param string the message entered or output on the console (notice, error, etc.)
*/
void IConsolePrint(TextColour colour_code, const char *string)
{
assert(IsValidConsoleColour(colour_code));
char *str;
if (_redirect_console_to_client != INVALID_CLIENT_ID) {
/* Redirect the string to the client */
NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
return;
}
if (_redirect_console_to_admin != INVALID_ADMIN_ID) {
NetworkServerSendAdminRcon(_redirect_console_to_admin, colour_code, string);
return;
}
/* Create a copy of the string, strip if of colours and invalid
* characters and (when applicable) assign it to the console buffer */
str = stredup(string);
str_strip_colours(str);
str_validate(str, str + strlen(str));
if (_network_dedicated) {
NetworkAdminConsole("console", str);
fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
fflush(stdout);
IConsoleWriteToLogFile(str);
free(str); // free duplicated string since it's not used anymore
return;
}
IConsoleWriteToLogFile(str);
IConsoleGUIPrint(colour_code, str);
}
/**
* Handle the printing of text entered into the console or redirected there
* by any other means. Uses printf() style format, for more information look
* at IConsolePrint()
*/
void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
{
assert(IsValidConsoleColour(colour_code));
va_list va;
char buf[ICON_MAX_STREAMSIZE];
va_start(va, format);
vseprintf(buf, lastof(buf), format, va);
va_end(va);
IConsolePrint(colour_code, buf);
}
/**
* It is possible to print debugging information to the console,
* which is achieved by using this function. Can only be used by
* debug() in debug.cpp. You need at least a level 2 (developer) for debugging
* messages to show up
* @param dbg debugging category
* @param string debugging message
*/
void IConsoleDebug(const char *dbg, const char *string)
{
if (_settings_client.gui.developer <= 1) return;
IConsolePrintF(CC_DEBUG, "dbg: [%s] %s", dbg, string);
}
/**
* It is possible to print warnings to the console. These are mostly
* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
* debugging messages to show up
*/
void IConsoleWarning(const char *string)
{
if (_settings_client.gui.developer == 0) return;
IConsolePrintF(CC_WARNING, "WARNING: %s", string);
}
/**
* It is possible to print error information to the console. This can include
* game errors, or errors in general you would want the user to notice
*/
void IConsoleError(const char *string)
{
IConsolePrintF(CC_ERROR, "ERROR: %s", string);
}
/**
* Change a string into its number representation. Supports
* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
* @param *value the variable a successful conversion will be put in
* @param *arg the string to be converted
* @return Return true on success or false on failure
*/
bool GetArgumentInteger(uint32 *value, const char *arg)
{
char *endptr;
if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
*value = 1;
return true;
}
if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
*value = 0;
return true;
}
*value = strtoul(arg, &endptr, 0);
return arg != endptr;
}
/**
* Add an item to an alphabetically sorted list.
* @param base first item of the list
* @param item_new the item to add
*/
template<class T>
void IConsoleAddSorted(T **base, T *item_new)
{
if (*base == nullptr) {
*base = item_new;
return;
}
T *item_before = nullptr;
T *item = *base;
/* The list is alphabetically sorted, insert the new item at the correct location */
while (item != nullptr) {
if (strcmp(item->name, item_new->name) > 0) break; // insert here
item_before = item;
item = item->next;
}
if (item_before == nullptr) {
*base = item_new;
} else {
item_before->next = item_new;
}
item_new->next = item;
}
/**
* Remove underscores from a string; the string will be modified!
* @param[in,out] name String to remove the underscores from.
* @return \a name, with its contents modified.
*/
char *RemoveUnderscores(char *name)
{
char *q = name;
for (const char *p = name; *p != '\0'; p++) {
if (*p != '_') *q++ = *p;
}
*q = '\0';
return name;
}
/**
* Register a new command to be used in the console
* @param name name of the command that will be used
* @param proc function that will be called upon execution of command
*/
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
{
IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
item_new->name = RemoveUnderscores(stredup(name));
item_new->next = nullptr;
item_new->proc = proc;
item_new->hook = hook;
IConsoleAddSorted(&_iconsole_cmds, item_new);
}
/**
* Find the command pointed to by its string
* @param name command to be found
* @return return Cmdstruct of the found command, or nullptr on failure
*/
IConsoleCmd *IConsoleCmdGet(const char *name)
{
IConsoleCmd *item;
for (item = _iconsole_cmds; item != nullptr; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return nullptr;
}
/**
* Register a an alias for an already existing command in the console
* @param name name of the alias that will be used
* @param cmd name of the command that 'name' will be alias of
*/
void IConsoleAliasRegister(const char *name, const char *cmd)
{
if (IConsoleAliasGet(name) != nullptr) {
IConsoleError("an alias with this name already exists; insertion aborted");
return;
}
char *new_alias = RemoveUnderscores(stredup(name));
char *cmd_aliased = stredup(cmd);
IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
item_new->next = nullptr;
item_new->cmdline = cmd_aliased;
item_new->name = new_alias;
IConsoleAddSorted(&_iconsole_aliases, item_new);
}
/**
* Find the alias pointed to by its string
* @param name alias to be found
* @return return Aliasstruct of the found alias, or nullptr on failure
*/
IConsoleAlias *IConsoleAliasGet(const char *name)
{
IConsoleAlias *item;
for (item = _iconsole_aliases; item != nullptr; item = item->next) {
if (strcmp(item->name, name) == 0) return item;
}
return nullptr;
}
/**
* An alias is just another name for a command, or for more commands
* Execute it as well.
* @param *alias is the alias of the command
* @param tokencount the number of parameters passed
* @param *tokens are the parameters given to the original command (0 is the first param)
*/
static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
{
char alias_buffer[ICON_MAX_STREAMSIZE] = { '\0' };
char *alias_stream = alias_buffer;
DEBUG(console, 6, "Requested command is an alias; parsing...");
for (const char *cmdptr = alias->cmdline; *cmdptr != '\0'; cmdptr++) {
switch (*cmdptr) {
case '\'': // ' will double for ""
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
break;
case ';': // Cmd separator; execute previous and start new command
IConsoleCmdExec(alias_buffer);
alias_stream = alias_buffer;
*alias_stream = '\0'; // Make sure the new command is terminated.
cmdptr++;
break;
case '%': // Some or all parameters
cmdptr++;
switch (*cmdptr) {
case '+': { // All parameters separated: "[param 1]" "[param 2]"
for (uint i = 0; i != tokencount; i++) {
if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
}
break;
}
case '!': { // Merge the parameters to one: "[param 1] [param 2] [param 3...]"
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
for (uint i = 0; i != tokencount; i++) {
if (i != 0) alias_stream = strecpy(alias_stream, " ", lastof(alias_buffer));
alias_stream = strecpy(alias_stream, tokens[i], lastof(alias_buffer));
}
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
break;
}
default: { // One specific parameter: %A = [param 1] %B = [param 2] ...
int param = *cmdptr - 'A';
if (param < 0 || param >= tokencount) {
IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name, alias->cmdline);
return;
}
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
alias_stream = strecpy(alias_stream, tokens[param], lastof(alias_buffer));
alias_stream = strecpy(alias_stream, "\"", lastof(alias_buffer));
break;
}
}
break;
default:
*alias_stream++ = *cmdptr;
*alias_stream = '\0';
break;
}
if (alias_stream >= lastof(alias_buffer) - 1) {
IConsoleError("Requested alias execution would overflow execution buffer");
return;
}
}
IConsoleCmdExec(alias_buffer);
}
/**
* Execute a given command passed to us. First chop it up into
* individual tokens (separated by spaces), then execute it if possible
* @param cmdstr string to be parsed and executed
*/
void IConsoleCmdExec(const char *cmdstr)
{
const char *cmdptr;
char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
uint t_index, tstream_i;
bool longtoken = false;
bool foundtoken = false;
if (cmdstr[0] == '#') return; // comments
for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
IConsoleError("command contains malformed characters, aborting");
IConsolePrintF(CC_ERROR, "ERROR: command was: '%s'", cmdstr);
return;
}
}
DEBUG(console, 4, "Executing cmdline: '%s'", cmdstr);
memset(&tokens, 0, sizeof(tokens));
memset(&tokenstream, 0, sizeof(tokenstream));
/* 1. Split up commandline into tokens, separated by spaces, commands
* enclosed in "" are taken as one token. We can only go as far as the amount
* of characters in our stream or the max amount of tokens we can handle */
for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
if (tstream_i >= lengthof(tokenstream)) {
IConsoleError("command line too long");
return;
}
switch (*cmdptr) {
case ' ': // Token separator
if (!foundtoken) break;
if (longtoken) {
tokenstream[tstream_i] = *cmdptr;
} else {
tokenstream[tstream_i] = '\0';
foundtoken = false;
}
tstream_i++;
break;
case '"': // Tokens enclosed in "" are one token
longtoken = !longtoken;
if (!foundtoken) {
if (t_index >= lengthof(tokens)) {
IConsoleError("command line too long");
return;
}
tokens[t_index++] = &tokenstream[tstream_i];
foundtoken = true;
}
break;
case '\\': // Escape character for ""
if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
tokenstream[tstream_i++] = *++cmdptr;
break;
}
FALLTHROUGH;
default: // Normal character
tokenstream[tstream_i++] = *cmdptr;
if (!foundtoken) {
if (t_index >= lengthof(tokens)) {
IConsoleError("command line too long");
return;
}
tokens[t_index++] = &tokenstream[tstream_i - 1];
foundtoken = true;
}
break;
}
}
for (uint i = 0; i < lengthof(tokens) && tokens[i] != nullptr; i++) {
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
}
if (StrEmpty(tokens[0])) return; // don't execute empty commands
/* 2. Determine type of command (cmd or alias) and execute
* First try commands, then aliases. Execute
* the found action taking into account its hooking code
*/
RemoveUnderscores(tokens[0]);
IConsoleCmd *cmd = IConsoleCmdGet(tokens[0]);
if (cmd != nullptr) {
ConsoleHookResult chr = (cmd->hook == nullptr ? CHR_ALLOW : cmd->hook(true));
switch (chr) {
case CHR_ALLOW:
if (!cmd->proc(t_index, tokens)) { // index started with 0
cmd->proc(0, nullptr); // if command failed, give help
}
return;
case CHR_DISALLOW: return;
case CHR_HIDE: break;
}
}
t_index--;
IConsoleAlias *alias = IConsoleAliasGet(tokens[0]);
if (alias != nullptr) {
IConsoleAliasExec(alias, t_index, &tokens[1]);
return;
}
IConsoleError("command not found");
}
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