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Location: cpp/openttd-patchpack/source/src/video/dedicated_v.h - annotation
r10066:d73a08a8dd72
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(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
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/** @file dedicated_v.h Base for the dedicated video driver. */
#ifndef VIDEO_DEDICATED_H
#define VIDEO_DEDICATED_H
#include "video_driver.hpp"
class VideoDriver_Dedicated: public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);
/* virtual */ void Stop();
/* virtual */ void MakeDirty(int left, int top, int width, int height);
/* virtual */ void MainLoop();
/* virtual */ bool ChangeResolution(int w, int h);
/* virtual */ bool ToggleFullscreen(bool fullscreen);
};
class FVideoDriver_Dedicated: public VideoDriverFactory<FVideoDriver_Dedicated> {
public:
#ifdef DEDICATED
/* Automatically select this dedicated driver when making a dedicated
* server build. */
static const int priority = 10;
#else
static const int priority = 0;
#endif
/* virtual */ const char *GetName() { return "dedicated"; }
/* virtual */ const char *GetDescription() { return "Dedicated Video Driver"; }
/* virtual */ Driver *CreateInstance() { return new VideoDriver_Dedicated(); }
};
#endif /* VIDEO_DEDICATED_H */
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