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(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
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#define STATION_H
#include "sprite.h"
#include "vehicle.h"
typedef struct GoodsEntry {
uint16 waiting_acceptance;
byte days_since_pickup;
byte rating;
byte enroute_from;
byte enroute_time;
byte last_speed;
byte last_age;
} GoodsEntry;
struct Station {
TileIndex xy;
TileIndex bus_tile;
TileIndex lorry_tile;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
// alpha_order is obsolete since savegame format 4
byte alpha_order_obsolete;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
byte owner;
byte facilities;
byte airport_type;
byte truck_stop_status;
byte bus_stop_status;
byte blocked_months_obsolete;
// trainstation width/height
byte trainst_w, trainst_h;
byte class_id; // custom graphics station class
byte stat_id; // custom graphics station id in the @class_id class
uint16 build_date;
//uint16 airport_flags;
uint32 airport_flags;
uint16 index;
VehicleID last_vehicle;
GoodsEntry goods[NUM_CARGO];
};
enum {
FACIL_TRAIN = 1,
FACIL_TRUCK_STOP = 2,
FACIL_BUS_STOP = 4,
FACIL_AIRPORT = 8,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1<<0, // not needed anymore
HVOT_TRAIN = 1<<1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1<<4,
HVOT_SHIP = 1 << 5,
HVOT_BUOY = 1 << 6
};
enum {
CA_BUS = 3,
CA_TRUCK = 3,
CA_AIR_OILPAD = 3,
CA_TRAIN = 4,
CA_AIR_HELIPORT = 4,
CA_AIR_SMALL = 4,
CA_AIR_LARGE = 5,
CA_DOCK = 5,
CA_AIR_METRO = 6,
CA_AIR_INTER = 8,
};
void ModifyStationRatingAround(TileIndex tile, byte owner, int amount, uint radius);
TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
void ShowStationViewWindow(int station);
void UpdateAllStationVirtCoord(void);
VARDEF Station _stations[250];
VARDEF uint _stations_size;
VARDEF SortStruct *_station_sort;
static inline Station *GetStation(uint index)
{
assert(index < _stations_size);
return &_stations[index];
}
#define FOR_ALL_STATIONS(st) for(st = _stations; st != &_stations[_stations_size]; st++)
VARDEF bool _station_sort_dirty[MAX_PLAYERS];
VARDEF bool _global_station_sort_dirty;
void GetProductionAroundTiles(uint *produced, uint tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(uint *accepts, uint tile, int w, int h, int rad);
uint GetStationPlatforms(Station *st, uint tile);
/* Station layout for given dimensions - it is a two-dimensional array
* where index is computed as (x * platforms) + platform. */
typedef byte *StationLayout;
struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} sclass;
/* Bitmask of platform numbers/lengths available for the station. Bits
* 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
* lenght. */
byte allowed_platforms;
byte allowed_lengths;
/* Custom sprites */
byte tiles;
/* 00 = plain platform
* 02 = platform with building
* 04 = platform with roof, left side
* 06 = platform with roof, right side
*
* These numbers are used for stations in NE-SW direction, or these
* numbers plus one for stations in the NW-SE direction. */
DrawTileSprites renderdata[8];
/* Custom layouts */
/* The layout array is organized like [lenghts][platforms], both being
* dynamic arrays, the field itself is length*platforms array containing
* indexes to @renderdata (only even numbers allowed) for the given
* station tile. */
/* @lengths is length of the @platforms and @layouts arrays, that is
* number of maximal length for which the layout is defined (since
* arrays are indexed from 0, the length itself is at [length - 1]). */
byte lengths;
/* @platforms is array of number of platforms defined for each length.
* Zero means no platforms defined. */
byte *platforms;
/* @layout is @layouts-sized array of @platforms-sized arrays,
* containing pointers to length*platforms-sized arrays or NULL if
* default OTTD station layout should be used for stations of these
* dimensions. */
StationLayout **layouts;
/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
* whilst spritegroup[1] is "CID_PURCHASE". */
struct SpriteGroup spritegroup[2];
};
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
* set, it gets new dynamically allocated global index and spec->localidx is
* set to @stid, otherwise we take it as that we are replacing it and try to
* search for it first (that isn't much fast but we do it only very seldom). */
void SetCustomStation(byte stid, struct StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(enum StationClass sclass);
#endif /* STATION_H */
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