Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/cargo_type.h - annotation

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
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/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cargo_type.h Types related to cargoes... */

#ifndef CARGO_TYPE_H
#define CARGO_TYPE_H

#include "core/enum_type.hpp"

/**
 * Cargo slots to indicate a cargo type within a game.
 * Numbers are re-used between different climates.
 * @see CargoTypes
 */
typedef byte CargoID;

/** Available types of cargo */
enum CargoType {
	/* Temperate */
	CT_PASSENGERS   =  0,
	CT_COAL         =  1,
	CT_MAIL         =  2,
	CT_OIL          =  3,
	CT_LIVESTOCK    =  4,
	CT_GOODS        =  5,
	CT_GRAIN        =  6,
	CT_WOOD         =  7,
	CT_IRON_ORE     =  8,
	CT_STEEL        =  9,
	CT_VALUABLES    = 10,

	/* Arctic */
	CT_WHEAT        =  6,
	CT_HILLY_UNUSED =  8,
	CT_PAPER        =  9,
	CT_GOLD         = 10,
	CT_FOOD         = 11,

	/* Tropic */
	CT_RUBBER       =  1,
	CT_FRUIT        =  4,
	CT_MAIZE        =  6,
	CT_COPPER_ORE   =  8,
	CT_WATER        =  9,
	CT_DIAMONDS     = 10,

	/* Toyland */
	CT_SUGAR        =  1,
	CT_TOYS         =  3,
	CT_BATTERIES    =  4,
	CT_CANDY        =  5,
	CT_TOFFEE       =  6,
	CT_COLA         =  7,
	CT_COTTON_CANDY =  8,
	CT_BUBBLES      =  9,
	CT_PLASTIC      = 10,
	CT_FIZZY_DRINKS = 11,

	NUM_CARGO       = 64,   ///< Maximal number of cargo types in a game.

	CT_AUTO_REFIT   = 0xFD, ///< Automatically choose cargo type when doing auto refitting.
	CT_NO_REFIT     = 0xFE, ///< Do not refit cargo of a vehicle (used in vehicle orders and auto-replace/auto-new).
	CT_INVALID      = 0xFF, ///< Invalid cargo type.
};

/** Test whether cargo type is not CT_INVALID */
inline bool IsCargoTypeValid(CargoType t) { return t != CT_INVALID; }
/** Test whether cargo type is not CT_INVALID */
inline bool IsCargoIDValid(CargoID t) { return t != CT_INVALID; }

typedef uint64 CargoTypes;

static const CargoTypes ALL_CARGOTYPES = (CargoTypes)UINT64_MAX;

/** Class for storing amounts of cargo */
struct CargoArray {
private:
	uint amount[NUM_CARGO]; ///< Amount of each type of cargo.

public:
	/** Default constructor. */
	inline CargoArray()
	{
		this->Clear();
	}

	/** Reset all entries. */
	inline void Clear()
	{
		memset(this->amount, 0, sizeof(this->amount));
	}

	/**
	 * Read/write access to an amount of a specific cargo type.
	 * @param cargo Cargo type to access.
	 */
	inline uint &operator[](CargoID cargo)
	{
		return this->amount[cargo];
	}

	/**
	 * Read-only access to an amount of a specific cargo type.
	 * @param cargo Cargo type to access.
	 */
	inline const uint &operator[](CargoID cargo) const
	{
		return this->amount[cargo];
	}

	/**
	 * Get the sum of all cargo amounts.
	 * @return The sum.
	 */
	template <typename T>
	inline const T GetSum() const
	{
		T ret = 0;
		for (size_t i = 0; i < lengthof(this->amount); i++) {
			ret += this->amount[i];
		}
		return ret;
	}

	/**
	 * Get the amount of cargos that have an amount.
	 * @return The amount.
	 */
	inline byte GetCount() const
	{
		byte count = 0;
		for (size_t i = 0; i < lengthof(this->amount); i++) {
			if (this->amount[i] != 0) count++;
		}
		return count;
	}
};


/** Types of cargo source and destination */
enum SourceType : byte {
	ST_INDUSTRY,     ///< Source/destination is an industry
	ST_TOWN,         ///< Source/destination is a town
	ST_HEADQUARTERS, ///< Source/destination are company headquarters
};

typedef uint16 SourceID; ///< Contains either industry ID, town ID or company ID (or INVALID_SOURCE)
static const SourceID INVALID_SOURCE = 0xFFFF; ///< Invalid/unknown index of source

#endif /* CARGO_TYPE_H */