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Location: cpp/openttd-patchpack/source/src/signal_type.h - annotation
r24498:e9114d9ab04a
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Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r15934:789c54d0000d r15934:789c54d0000d r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r18737:1ee35da7fa2f r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r8761:52ff694ce769 r9790:d2ab975e0051 r9790:d2ab975e0051 r9790:d2ab975e0051 r9790:d2ab975e0051 r9790:d2ab975e0051 r9790:d2ab975e0051 r15027:bb71fdfcc554 r15027:bb71fdfcc554 r9790:d2ab975e0051 r18737:1ee35da7fa2f r8761:52ff694ce769 r17625:366001a31c88 r15027:bb71fdfcc554 r8761:52ff694ce769 r8761:52ff694ce769 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r19450:89a0bcc12737 r8761:52ff694ce769 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file signal_type.h Types and classes related to signals. */
#ifndef SIGNAL_TYPE_H
#define SIGNAL_TYPE_H
#include "core/enum_type.hpp"
/** Variant of the signal, i.e. how does the signal look? */
enum SignalVariant {
SIG_ELECTRIC = 0, ///< Light signal
SIG_SEMAPHORE = 1, ///< Old-fashioned semaphore signal
};
/** Type of signal, i.e. how does the signal behave? */
enum SignalType {
SIGTYPE_NORMAL = 0, ///< normal signal
SIGTYPE_ENTRY = 1, ///< presignal block entry
SIGTYPE_EXIT = 2, ///< presignal block exit
SIGTYPE_COMBO = 3, ///< presignal inter-block
SIGTYPE_PBS = 4, ///< normal pbs signal
SIGTYPE_PBS_ONEWAY = 5, ///< no-entry signal
SIGTYPE_END,
SIGTYPE_LAST = SIGTYPE_PBS_ONEWAY,
SIGTYPE_LAST_NOPBS = SIGTYPE_COMBO,
};
/** Helper information for extract tool. */
template <> struct EnumPropsT<SignalType> : MakeEnumPropsT<SignalType, byte, SIGTYPE_NORMAL, SIGTYPE_END, SIGTYPE_END, 3> {};
/**
* These are states in which a signal can be. Currently these are only two, so
* simple boolean logic will do. But do try to compare to this enum instead of
* normal boolean evaluation, since that will make future additions easier.
*/
enum SignalState {
SIGNAL_STATE_RED = 0, ///< The signal is red
SIGNAL_STATE_GREEN = 1, ///< The signal is green
};
#endif /* SIGNAL_TYPE_H */
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