Files
@ r12138:e93d2e409e78
Branch filter:
Location: cpp/openttd-patchpack/source/src/blitter/32bpp_simple.hpp - annotation
r12138:e93d2e409e78
954 B
text/x-c++hdr
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r9111:983de9c5a848 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6937:bea726150bf3 r6937:bea726150bf3 r6889:9eefa1ce35c6 r6937:bea726150bf3 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r11085:c87a330fb4c2 r6889:9eefa1ce35c6 r6989:10bbdd3aad14 r6989:10bbdd3aad14 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 | /* $Id$ */
/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "32bpp_base.hpp"
#include "factory.hpp"
class Blitter_32bppSimple : public Blitter_32bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, int pal);
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
/* virtual */ const char *GetName() { return "32bpp-simple"; }
};
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */
|