Changeset - r6889:9eefa1ce35c6
[Not reviewed]
master
0 14 4
truelight - 17 years ago 2007-06-13 10:31:40
truelight@openttd.org
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
18 files changed with 389 insertions and 7 deletions:
0 comments (0 inline, 0 general)
projects/openttd.vcproj
Show inline comments
 
@@ -965,6 +965,12 @@
 
			Name="Blitters"
 
			Filter="">
 
			<File
 
				RelativePath=".\..\src\blitter\32bpp_simple.cpp">
 
			</File>
 
			<File
 
				RelativePath=".\..\src\blitter\32bpp_simple.hpp">
 
			</File>
 
			<File
 
				RelativePath=".\..\src\blitter\8bpp_debug.cpp">
 
			</File>
 
			<File
 
@@ -1009,6 +1015,12 @@
 
			Name="Renderer"
 
			Filter="">
 
			<File
 
				RelativePath=".\..\src\renderer\32bpp.cpp">
 
			</File>
 
			<File
 
				RelativePath=".\..\src\renderer\32bpp.hpp">
 
			</File>
 
			<File
 
				RelativePath=".\..\src\renderer\8bpp.cpp">
 
			</File>
 
			<File
projects/openttd_vs80.vcproj
Show inline comments
 
@@ -1508,6 +1508,14 @@
 
			Name="Blitters"
 
			>
 
			<File
 
				RelativePath=".\..\src\blitter\32bpp_simple.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\blitter\32bpp_simple.hpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\blitter\8bpp_debug.cpp"
 
				>
 
			</File>
 
@@ -1564,6 +1572,14 @@
 
			Name="Renderer"
 
			>
 
			<File
 
				RelativePath=".\..\src\renderer\32bpp.cpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\renderer\32bpp.hpp"
 
				>
 
			</File>
 
			<File
 
				RelativePath=".\..\src\renderer\8bpp.cpp"
 
				>
 
			</File>
source.list
Show inline comments
 
@@ -292,6 +292,8 @@ ai/trolly/shared.cpp
 
ai/trolly/trolly.cpp
 

	
 
# Blitters
 
blitter/32bpp_simple.cpp
 
blitter/32bpp_simple.hpp
 
blitter/8bpp_debug.cpp
 
blitter/8bpp_debug.hpp
 
blitter/8bpp_optimized.cpp
 
@@ -308,6 +310,8 @@ spriteloader/grf.hpp
 
spriteloader/spriteloader.hpp
 

	
 
# Renderer
 
renderer/32bpp.cpp
 
renderer/32bpp.hpp
 
renderer/8bpp.cpp
 
renderer/8bpp.hpp
 
renderer/null.cpp
src/blitter/32bpp_simple.cpp
Show inline comments
 
new file 100644
 
#include "../stdafx.h"
 
#include "../zoom.hpp"
 
#include "../gfx.h"
 
#include "../debug.h"
 
#include "../table/sprites.h"
 
#include "../renderer/32bpp.hpp"
 
#include "32bpp_simple.hpp"
 

	
 
static FBlitter_32bppSimple iFBlitter_32bppSimple;
 

	
 
/**
 
 * Compose a color based on RGB values.
 
 */
 
static inline uint ComposeColor(uint r, uint g, uint b)
 
{
 
	return (r & 0xFF) << 16 | (g & 0xFF) << 8 | (b & 0xFF) << 0;
 
}
 

	
 
/**
 
 * Make a pixel looks like it is transparent.
 
 * @param color the color already on the screen.
 
 * @param amount the amount of transparency, times 100.
 
 * @return the new color for the screen.
 
 */
 
static inline uint MakeTransparent(uint color, uint amount)
 
{
 
	uint r, g, b;
 
	r = GB(color, 16, 8);
 
	g = GB(color, 8,  8);
 
	b = GB(color, 0,  8);
 

	
 
	return ComposeColor(r * amount / 100, g * amount / 100, b * amount / 100);
 
}
 

	
 
/**
 
 * Make a color grey-based.
 
 * @param color the color to make grey.
 
 * @return the new color, now grey.
 
 */
 
static inline uint MakeGrey(uint color)
 
{
 
	uint r, g, b;
 
	r = GB(color, 16, 8);
 
	g = GB(color, 8,  8);
 
	b = GB(color, 0,  8);
 

	
 
	/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
 
	 *  divide by it to normalize the value to a byte again. See heightmap.cpp for
 
	 *  information about the formula. */
 
	color = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536;
 

	
 
	return ComposeColor(color, color, color);
 
}
 

	
 
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
 
{
 
	const SpriteLoader::CommonPixel *src, *src_line;
 
	uint32 *dst, *dst_line;
 

	
 
	/* Find where to start reading in the source sprite */
 
	src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
 
	dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left;
 

	
 
	for (int y = 0; y < bp->height; y++) {
 
		dst = dst_line;
 
		dst_line += bp->pitch;
 

	
 
		src = src_line;
 
		src_line += bp->sprite_width * ScaleByZoom(1, zoom);
 

	
 
		for (int x = 0; x < bp->width; x++) {
 

	
 
			switch (mode) {
 
				case BM_COLOUR_REMAP:
 
					/* In case the m-channel is zero, do not remap this pixel in any way */
 
					if (src->m == 0) {
 
						if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
 
					} else {
 
						if (bp->remap[src->m] != 0) *dst = Renderer_32bpp::LookupColourInPalette(bp->remap[src->m]);
 
					}
 
					break;
 

	
 
				case BM_TRANSPARENT:
 
					/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
 
					 *  This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
 
					 *  we produce a result the newgrf maker didn't expect ;) */
 

	
 
					/* Make the current color a bit more black, so it looks like this image is transparent */
 
					if (src->a != 0) *dst = MakeTransparent(*dst, 75);
 
					break;
 

	
 
				default:
 
					if (src->a != 0) *dst = ComposeColor(src->r, src->g, src->b);
 
					break;
 
			}
 
			dst++;
 
			src += ScaleByZoom(1, zoom);
 
		}
 
	}
 
}
 

	
 
void Blitter_32bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
 
{
 
	uint32 *udst = (uint32 *)dst;
 

	
 
	if (pal == PALETTE_TO_TRANSPARENT) {
 
		do {
 
			for (int i = 0; i != width; i++) {
 
				*udst = MakeTransparent(*udst, 60);
 
				udst++;
 
			}
 
			udst = udst - width + _screen.pitch;
 
		} while (height--);
 
		return;
 
	}
 
	if (pal == PALETTE_TO_STRUCT_GREY) {
 
		do {
 
			for (int i = 0; i != width; i++) {
 
				*udst = MakeGrey(*udst);
 
				udst++;
 
			}
 
			udst = udst - width + _screen.pitch;
 
		} while (height--);
 
		return;
 
	}
 

	
 
	DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
 
}
 

	
 
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
 
	SpriteLoader::CommonPixel *dst;
 
	dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
 

	
 
	dest_sprite->height = sprite->height;
 
	dest_sprite->width  = sprite->width;
 
	dest_sprite->x_offs = sprite->x_offs;
 
	dest_sprite->y_offs = sprite->y_offs;
 

	
 
	dst = (SpriteLoader::CommonPixel *)dest_sprite->data;
 

	
 
	memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel));
 
	for (int i = 0; i < sprite->height * sprite->width; i++) {
 
		if (dst[i].m != 0) {
 
			/* Pre-convert the mapping channel to a RGB value */
 
			uint color = Renderer_32bpp::LookupColourInPalette(dst[i].m);
 
			dst[i].r = GB(color, 16, 8);
 
			dst[i].g = GB(color, 8,  8);
 
			dst[i].b = GB(color, 0,  8);
 
		}
 
	}
 

	
 
	return dest_sprite;
 
}
src/blitter/32bpp_simple.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file 32bpp_simple.hpp */
 

	
 
#ifndef BLITTER_32BPP_SIMPLE_HPP
 
#define BLITTER_32BPP_SIMPLE_HPP
 

	
 
#include "blitter.hpp"
 

	
 
class Blitter_32bppSimple : public Blitter {
 
public:
 
	/* virtual */ uint8 GetScreenDepth() { return 32; }
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 

	
 
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
 

	
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetRenderer() { return "32bpp"; }
 
};
 

	
 
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
 
public:
 
	/* virtual */ const char *GetName() { return "32bpp-simple"; }
 

	
 
	/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
 

	
 
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); }
 
};
 

	
 
#endif /* BLITTER_32BPP_SIMPLE_HPP */
src/blitter/8bpp_debug.cpp
Show inline comments
 
@@ -35,6 +35,16 @@ void Blitter_8bppDebug::Draw(Blitter::Bl
 
	}
 
}
 

	
 
void Blitter_8bppDebug::DrawColorMappingRect(void *dst, int width, int height, int pal)
 
{
 
	const uint8 *ctab = GetNonSprite(pal) + 1;
 

	
 
	do {
 
		for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
 
		dst = _screen.renderer->MoveTo(dst, 0, 1);
 
	} while (height--);
 
}
 

	
 
Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
src/blitter/8bpp_debug.hpp
Show inline comments
 
@@ -13,6 +13,8 @@ public:
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 

	
 
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
 

	
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetRenderer() { return "8bpp"; }
src/blitter/8bpp_optimized.cpp
Show inline comments
 
@@ -102,6 +102,16 @@ void Blitter_8bppOptimized::Draw(Blitter
 
	}
 
}
 

	
 
void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal)
 
{
 
	const uint8 *ctab = GetNonSprite(pal) + 1;
 

	
 
	do {
 
		for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
 
		dst = _screen.renderer->MoveTo(dst, 0, 1);
 
	} while (height--);
 
}
 

	
 
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
src/blitter/8bpp_optimized.hpp
Show inline comments
 
@@ -13,6 +13,8 @@ public:
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 

	
 
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
 

	
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetRenderer() { return "8bpp"; }
src/blitter/8bpp_simple.cpp
Show inline comments
 
@@ -48,6 +48,16 @@ void Blitter_8bppSimple::Draw(Blitter::B
 
	}
 
}
 

	
 
void Blitter_8bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
 
{
 
	const uint8 *ctab = GetNonSprite(pal) + 1;
 

	
 
	do {
 
		for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
 
		dst = _screen.renderer->MoveTo(dst, 0, 1);
 
	} while (height--);
 
}
 

	
 
Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
src/blitter/8bpp_simple.hpp
Show inline comments
 
@@ -13,6 +13,8 @@ public:
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 

	
 
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
 

	
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetRenderer() { return "8bpp"; }
src/blitter/blitter.hpp
Show inline comments
 
@@ -49,6 +49,17 @@ public:
 
	virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
 

	
 
	/**
 
	 * Draw a colortable to the screen. This is: the color of the screen is read
 
	 *  and is looked-up in the palette to match a new color, which then is put
 
	 *  on the screen again.
 
	 * @param dst the destination pointer (video-buffer).
 
	 * @param width the width of the buffer.
 
	 * @param height the height of the buffer.
 
	 * @param pal the palette to use.
 
	 */
 
	virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
 

	
 
	/**
 
	 * Convert a sprite from the loader to our own format.
 
	 */
 
	virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0;
src/blitter/null.cpp
Show inline comments
 
@@ -10,6 +10,10 @@ void Blitter_Null::Draw(Blitter::Blitter
 
{
 
}
 

	
 
void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal)
 
{
 
}
 

	
 
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
 
{
 
	Sprite *dest_sprite;
src/blitter/null.hpp
Show inline comments
 
@@ -13,6 +13,8 @@ public:
 

	
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 

	
 
	/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
 

	
 
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
 

	
 
	/* virtual */ const char *GetRenderer() { return "null"; }
src/gfx.cpp
Show inline comments
 
@@ -151,13 +151,7 @@ void GfxFillRect(int left, int top, int 
 
				dst = _screen.renderer->MoveTo(dst, 0, 1);
 
			} while (--bottom);
 
		} else {
 
			/* use colortable mode */
 
			const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
 

	
 
			do {
 
				for (int i = 0; i != right; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
 
				dst = _screen.renderer->MoveTo(dst, 0, 1);
 
			} while (--bottom);
 
			BlitterFactoryBase::GetCurrentBlitter()->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH));
 
		}
 
	} else {
 
		byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
src/renderer/32bpp.cpp
Show inline comments
 
new file 100644
 
#include "../stdafx.h"
 
#include "../gfx.h"
 
#include "32bpp.hpp"
 

	
 
static FRenderer_32bpp iFRenderer_32bpp;
 

	
 
void *Renderer_32bpp::MoveTo(const void *video, int x, int y)
 
{
 
	return (uint32 *)video + x + y * _screen.pitch;
 
}
 

	
 
void Renderer_32bpp::SetPixel(void *video, int x, int y, uint8 color)
 
{
 
	*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
 
}
 

	
 
void Renderer_32bpp::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
 
{
 
	uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
 
	if (*dst == 0) *dst = LookupColourInPalette(color);
 
}
 

	
 
void Renderer_32bpp::SetHorizontalLine(void *video, int width, uint8 color)
 
{
 
	uint32 *dst = (uint32 *)video;
 
	uint32 color32 = LookupColourInPalette(color);
 

	
 
	for (; width > 0; width--) {
 
		*dst = color32;
 
		dst++;
 
	}
 
}
 

	
 
void Renderer_32bpp::CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch)
 
{
 
	int direction = (height < 0) ? -1 : 1;
 
	uint32 *dst = (uint32 *)video;
 
	uint32 *usrc = (uint32 *)src;
 

	
 
	height = abs(height);
 
	for (; height > 0; height--) {
 
		memcpy(dst, usrc, width * sizeof(uint32));
 
		usrc += src_pitch * direction;
 
		dst += _screen.pitch * direction;
 
	}
 
}
 

	
 
void Renderer_32bpp::CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
 
{
 
	int direction = (height < 0) ? -1 : 1;
 
	uint32 *udst = (uint32 *)dst;
 
	uint32 *src = (uint32 *)video;
 

	
 
	height = abs(height);
 
	for (; height > 0; height--) {
 
		memcpy(udst, src, width * sizeof(uint32));
 
		src += _screen.pitch * direction;
 
		udst += dst_pitch * direction;
 
	}
 
}
 

	
 
void Renderer_32bpp::MoveBuffer(void *video_dst, const void *video_src, int width, int height)
 
{
 
	uint32 *dst = (uint32 *)video_dst;
 
	uint32 *src = (uint32 *)video_src;
 

	
 
	for (; height > 0; height--) {
 
		memmove(dst, src, width * sizeof(uint32));
 
		src += _screen.pitch;
 
		dst += _screen.pitch;
 
	}
 
}
 

	
 
int Renderer_32bpp::BufferSize(int width, int height)
 
{
 
	return width * height * sizeof(uint32);
 
}
src/renderer/32bpp.hpp
Show inline comments
 
new file 100644
 
/* $Id$ */
 

	
 
/** @file 32bpp.hpp */
 

	
 
#ifndef RENDERER_32BPP_HPP
 
#define RENDERER_32BPP_HPP
 

	
 
#include "renderer.hpp"
 

	
 
class Renderer_32bpp : public Renderer {
 
public:
 
	/* virtual */ void *MoveTo(const void *video, int x, int y);
 
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
 
	/* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
 
	/* virtual */ void SetHorizontalLine(void *video, int width, uint8 color);
 
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height, int src_pitch);
 
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
 
	/* virtual */ void MoveBuffer(void *video_dst, const void *video_src, int width, int height);
 
	/* virtual */ int BufferSize(int width, int height);
 

	
 
	static inline uint32 LookupColourInPalette(uint8 index) {
 
		#define ARGB(a, r, g, b) ((((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF))
 
		if (index == 0) return 0x00000000;
 
		return ARGB(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b);
 
	}
 
};
 

	
 
class FRenderer_32bpp: public RendererFactory<FRenderer_32bpp> {
 
public:
 
	/* virtual */ const char *GetName() { return "32bpp"; }
 

	
 
	/* virtual */ Renderer *CreateInstance() { return new Renderer_32bpp(); }
 
};
 

	
 
#endif /* RENDERER_32BPP_HPP */
src/spriteloader/grf.cpp
Show inline comments
 
@@ -95,6 +95,10 @@ bool SpriteLoaderGrf::LoadSprite(SpriteL
 
			sprite->data[i].m = dest[i];
 
	}
 

	
 
	/* Make sure to mark all transparent pixels transparent on the alpha channel too */
 
	for (int i = 0; i < sprite->width * sprite->height; i++)
 
		if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
 

	
 
	free(dest_orig);
 
	return true;
 
}
0 comments (0 inline, 0 general)