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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_simple.hpp - annotation
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r12768:980ae0491352 r9111:983de9c5a848 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6937:bea726150bf3 r6937:bea726150bf3 r6889:9eefa1ce35c6 r17617:7646682fc2c9 r6937:bea726150bf3 r18811:79fa62ea3e00 r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r27737:728d55b97775 r18811:79fa62ea3e00 r6889:9eefa1ce35c6 r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r23497:a0ab44ebd2fa r6989:10bbdd3aad14 r23497:a0ab44ebd2fa r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r17617:7646682fc2c9 r21124:6022cb131374 r6889:9eefa1ce35c6 r21124:6022cb131374 r23497:a0ab44ebd2fa r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 r6889:9eefa1ce35c6 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file 32bpp_simple.hpp Simple 32 bpp blitter. */
#ifndef BLITTER_32BPP_SIMPLE_HPP
#define BLITTER_32BPP_SIMPLE_HPP
#include "32bpp_base.hpp"
#include "factory.hpp"
/** The most trivial 32 bpp blitter (without palette animation). */
class Blitter_32bppSimple : public Blitter_32bppBase {
struct Pixel {
uint8_t r; ///< Red-channel
uint8_t g; ///< Green-channel
uint8_t b; ///< Blue-channel
uint8_t a; ///< Alpha-channel
uint8_t m; ///< Remap-channel
uint8_t v; ///< Brightness-channel
};
public:
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
const char *GetName() override { return "32bpp-simple"; }
};
/** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple : public BlitterFactory {
public:
FBlitter_32bppSimple() : BlitterFactory("32bpp-simple", "32bpp Simple Blitter (no palette animation)") {}
Blitter *CreateInstance() override { return new Blitter_32bppSimple(); }
};
#endif /* BLITTER_32BPP_SIMPLE_HPP */
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