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Location: cpp/openttd-patchpack/source/src/network/core/packet.cpp - annotation
r27835:eabfaa878ced
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Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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r25376:5e8b491f6f7a r25554:3bffaeffba17 r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25376:5e8b491f6f7a r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25244:61183b73d88e r25251:3aeef3ed86be r25244:61183b73d88e | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#include "../../stdafx.h"
#include "../../string_func.h"
#include "packet.h"
#include "../../safeguards.h"
/**
* Create a packet that is used to read from a network socket.
* @param cs The socket handler associated with the socket we are reading from.
* @param limit The maximum size of packets to accept.
* @param initial_read_size The initial amount of data to transfer from the socket into the
* packet. This defaults to just the required bytes to determine the
* packet's size. That default is the wanted for streams such as TCP
* as you do not want to read data of the next packet yet. For UDP
* you need to read the whole packet at once otherwise you might
* loose some the data of the packet, so there you pass the maximum
* size for the packet you expect from the network.
*/
Packet::Packet(NetworkSocketHandler *cs, size_t limit, size_t initial_read_size) : next(nullptr), pos(0), limit(limit)
{
assert(cs != nullptr);
this->cs = cs;
this->buffer.resize(initial_read_size);
}
/**
* Creates a packet to send
* @param type The type of the packet to send
* @param limit The maximum number of bytes the packet may have. Default is COMPAT_MTU.
* Be careful of compatibility with older clients/servers when changing
* the limit as it might break things if the other side is not expecting
* much larger packets than what they support.
*/
Packet::Packet(PacketType type, size_t limit) : next(nullptr), pos(0), limit(limit), cs(nullptr)
{
/* Allocate space for the the size so we can write that in just before sending the packet. */
this->Send_uint16(0);
this->Send_uint8(type);
}
/**
* Add the given Packet to the end of the queue of packets.
* @param queue The pointer to the begin of the queue.
* @param packet The packet to append to the queue.
*/
/* static */ void Packet::AddToQueue(Packet **queue, Packet *packet)
{
while (*queue != nullptr) queue = &(*queue)->next;
*queue = packet;
}
/**
* Pop the packet from the begin of the queue and set the
* begin of the queue to the second element in the queue.
* @param queue The pointer to the begin of the queue.
* @return The Packet that used to be a the begin of the queue.
*/
/* static */ Packet *Packet::PopFromQueue(Packet **queue)
{
Packet *p = *queue;
*queue = p->next;
p->next = nullptr;
return p;
}
/**
* Writes the packet size from the raw packet from packet->size
*/
void Packet::PrepareToSend()
{
assert(this->cs == nullptr && this->next == nullptr);
this->buffer[0] = GB(this->Size(), 0, 8);
this->buffer[1] = GB(this->Size(), 8, 8);
this->pos = 0; // We start reading from here
this->buffer.shrink_to_fit();
}
/**
* Is it safe to write to the packet, i.e. didn't we run over the buffer?
* @param bytes_to_write The amount of bytes we want to try to write.
* @return True iff the given amount of bytes can be written to the packet.
*/
bool Packet::CanWriteToPacket(size_t bytes_to_write)
{
return this->Size() + bytes_to_write <= this->limit;
}
/*
* The next couple of functions make sure we can send
* uint8_t, uint16_t, uint32_t and uint64_t endian-safe
* over the network. The least significant bytes are
* sent first.
*
* So 0x01234567 would be sent as 67 45 23 01.
*
* A bool is sent as a uint8_t where zero means false
* and non-zero means true.
*/
/**
* Package a boolean in the packet.
* @param data The data to send.
*/
void Packet::Send_bool(bool data)
{
this->Send_uint8(data ? 1 : 0);
}
/**
* Package a 8 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint8(uint8_t data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(data);
}
/**
* Package a 16 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint16(uint16_t data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
}
/**
* Package a 32 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint32(uint32_t data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
this->buffer.emplace_back(GB(data, 16, 8));
this->buffer.emplace_back(GB(data, 24, 8));
}
/**
* Package a 64 bits integer in the packet.
* @param data The data to send.
*/
void Packet::Send_uint64(uint64_t data)
{
assert(this->CanWriteToPacket(sizeof(data)));
this->buffer.emplace_back(GB(data, 0, 8));
this->buffer.emplace_back(GB(data, 8, 8));
this->buffer.emplace_back(GB(data, 16, 8));
this->buffer.emplace_back(GB(data, 24, 8));
this->buffer.emplace_back(GB(data, 32, 8));
this->buffer.emplace_back(GB(data, 40, 8));
this->buffer.emplace_back(GB(data, 48, 8));
this->buffer.emplace_back(GB(data, 56, 8));
}
/**
* Sends a string over the network. It sends out
* the string + '\0'. No size-byte or something.
* @param data The string to send
*/
void Packet::Send_string(const std::string_view data)
{
assert(this->CanWriteToPacket(data.size() + 1));
this->buffer.insert(this->buffer.end(), data.begin(), data.end());
this->buffer.emplace_back('\0');
}
/**
* Copy a sized byte buffer into the packet.
* @param data The data to send.
*/
void Packet::Send_buffer(const std::vector<byte> &data)
{
assert(this->CanWriteToPacket(sizeof(uint16_t) + data.size()));
this->Send_uint16((uint16_t)data.size());
this->buffer.insert(this->buffer.end(), data.begin(), data.end());
}
/**
* Send as many of the bytes as possible in the packet. This can mean
* that it is possible that not all bytes are sent. To cope with this
* the function returns the amount of bytes that were actually sent.
* @param begin The begin of the buffer to send.
* @param end The end of the buffer to send.
* @return The number of bytes that were added to this packet.
*/
size_t Packet::Send_bytes(const byte *begin, const byte *end)
{
size_t amount = std::min<size_t>(end - begin, this->limit - this->Size());
this->buffer.insert(this->buffer.end(), begin, begin + amount);
return amount;
}
/*
* Receiving commands
* Again, the next couple of functions are endian-safe
* see the comment before Send_bool for more info.
*/
/**
* Is it safe to read from the packet, i.e. didn't we run over the buffer?
* In case \c close_connection is true, the connection will be closed when one would
* overrun the buffer. When it is false, the connection remains untouched.
* @param bytes_to_read The amount of bytes we want to try to read.
* @param close_connection Whether to close the connection if one cannot read that amount.
* @return True if that is safe, otherwise false.
*/
bool Packet::CanReadFromPacket(size_t bytes_to_read, bool close_connection)
{
/* Don't allow reading from a quit client/client who send bad data */
if (this->cs->HasClientQuit()) return false;
/* Check if variable is within packet-size */
if (this->pos + bytes_to_read > this->Size()) {
if (close_connection) this->cs->NetworkSocketHandler::MarkClosed();
return false;
}
return true;
}
/**
* Check whether the packet, given the position of the "write" pointer, has read
* enough of the packet to contain its size.
* @return True iff there is enough data in the packet to contain the packet's size.
*/
bool Packet::HasPacketSizeData() const
{
return this->pos >= sizeof(PacketSize);
}
/**
* Get the number of bytes in the packet.
* When sending a packet this is the size of the data up to that moment.
* When receiving a packet (before PrepareToRead) this is the allocated size for the data to be read.
* When reading a packet (after PrepareToRead) this is the full size of the packet.
* @return The packet's size.
*/
size_t Packet::Size() const
{
return this->buffer.size();
}
/**
* Reads the packet size from the raw packet and stores it in the packet->size
* @return True iff the packet size seems plausible.
*/
bool Packet::ParsePacketSize()
{
assert(this->cs != nullptr && this->next == nullptr);
size_t size = (size_t)this->buffer[0];
size += (size_t)this->buffer[1] << 8;
/* If the size of the packet is less than the bytes required for the size and type of
* the packet, or more than the allowed limit, then something is wrong with the packet.
* In those cases the packet can generally be regarded as containing garbage data. */
if (size < sizeof(PacketSize) + sizeof(PacketType) || size > this->limit) return false;
this->buffer.resize(size);
this->pos = sizeof(PacketSize);
return true;
}
/**
* Prepares the packet so it can be read
*/
void Packet::PrepareToRead()
{
/* Put the position on the right place */
this->pos = sizeof(PacketSize);
}
/**
* Get the \c PacketType from this packet.
* @return The packet type.
*/
PacketType Packet::GetPacketType() const
{
assert(this->Size() >= sizeof(PacketSize) + sizeof(PacketType));
return static_cast<PacketType>(buffer[sizeof(PacketSize)]);
}
/**
* Read a boolean from the packet.
* @return The read data.
*/
bool Packet::Recv_bool()
{
return this->Recv_uint8() != 0;
}
/**
* Read a 8 bits integer from the packet.
* @return The read data.
*/
uint8_t Packet::Recv_uint8()
{
uint8_t n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = this->buffer[this->pos++];
return n;
}
/**
* Read a 16 bits integer from the packet.
* @return The read data.
*/
uint16_t Packet::Recv_uint16()
{
uint16_t n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint16_t)this->buffer[this->pos++];
n += (uint16_t)this->buffer[this->pos++] << 8;
return n;
}
/**
* Read a 32 bits integer from the packet.
* @return The read data.
*/
uint32_t Packet::Recv_uint32()
{
uint32_t n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint32_t)this->buffer[this->pos++];
n += (uint32_t)this->buffer[this->pos++] << 8;
n += (uint32_t)this->buffer[this->pos++] << 16;
n += (uint32_t)this->buffer[this->pos++] << 24;
return n;
}
/**
* Read a 64 bits integer from the packet.
* @return The read data.
*/
uint64_t Packet::Recv_uint64()
{
uint64_t n;
if (!this->CanReadFromPacket(sizeof(n), true)) return 0;
n = (uint64_t)this->buffer[this->pos++];
n += (uint64_t)this->buffer[this->pos++] << 8;
n += (uint64_t)this->buffer[this->pos++] << 16;
n += (uint64_t)this->buffer[this->pos++] << 24;
n += (uint64_t)this->buffer[this->pos++] << 32;
n += (uint64_t)this->buffer[this->pos++] << 40;
n += (uint64_t)this->buffer[this->pos++] << 48;
n += (uint64_t)this->buffer[this->pos++] << 56;
return n;
}
/**
* Extract a sized byte buffer from the packet.
* @return The extracted buffer.
*/
std::vector<byte> Packet::Recv_buffer()
{
uint16_t size = this->Recv_uint16();
if (size == 0 || !this->CanReadFromPacket(size, true)) return {};
std::vector<byte> data;
while (size-- > 0) {
data.push_back(this->buffer[this->pos++]);
}
return data;
}
/**
* Reads characters (bytes) from the packet until it finds a '\0', or reaches a
* maximum of \c length characters.
* When the '\0' has not been reached in the first \c length read characters,
* more characters are read from the packet until '\0' has been reached. However,
* these characters will not end up in the returned string.
* The length of the returned string will be at most \c length - 1 characters.
* @param length The maximum length of the string including '\0'.
* @param settings The string validation settings.
* @return The validated string.
*/
std::string Packet::Recv_string(size_t length, StringValidationSettings settings)
{
assert(length > 1);
/* Both loops with Recv_uint8 terminate when reading past the end of the
* packet as Recv_uint8 then closes the connection and returns 0. */
std::string str;
char character;
while (--length > 0 && (character = this->Recv_uint8()) != '\0') str.push_back(character);
if (length == 0) {
/* The string in the packet was longer. Read until the termination. */
while (this->Recv_uint8() != '\0') {}
}
return StrMakeValid(str, settings);
}
/**
* Get the amount of bytes that are still available for the Transfer functions.
* @return The number of bytes that still have to be transfered.
*/
size_t Packet::RemainingBytesToTransfer() const
{
return this->Size() - this->pos;
}
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