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Location: cpp/openttd-patchpack/source/src/story_gui.cpp - annotation
r27835:eabfaa878ced
34.3 KiB
text/x-c
Add: calendar date for Survey results
This means no heuristics is possible on around which date people
play the game.
This means no heuristics is possible on around which date people
play the game.
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r21932:5451a642d3e3 r21932:5451a642d3e3 r27737:728d55b97775 r20331:cda1ea43f436 r20356:2fbb54644e80 r20356:2fbb54644e80 r21932:5451a642d3e3 r21932:5451a642d3e3 r20331:cda1ea43f436 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file story_gui.cpp GUI for stories. */
#include "stdafx.h"
#include "window_gui.h"
#include "strings_func.h"
#include "gui.h"
#include "story_base.h"
#include "core/geometry_func.hpp"
#include "company_func.h"
#include "command_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "sortlist_type.h"
#include "goal_base.h"
#include "viewport_func.h"
#include "window_func.h"
#include "company_base.h"
#include "tilehighlight_func.h"
#include "vehicle_base.h"
#include "story_cmd.h"
#include "widgets/story_widget.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "safeguards.h"
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
typedef GUIList<const StoryPage*> GUIStoryPageList;
typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
struct StoryBookWindow : Window {
protected:
struct LayoutCacheElement {
const StoryPageElement *pe;
Rect bounds;
};
typedef std::vector<LayoutCacheElement> LayoutCache;
enum class ElementFloat {
None,
Left,
Right,
};
Scrollbar *vscroll; ///< Scrollbar of the page text.
mutable LayoutCache layout_cache; ///< Cached element layout.
GUIStoryPageList story_pages; ///< Sorted list of pages.
GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
StoryPageID selected_page_id; ///< Pool index of selected page.
std::string selected_generic_title; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
StoryPageElementID active_button_id; ///< Which button element the player is currently using
static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
/** (Re)Build story page list. */
void BuildStoryPageList()
{
if (this->story_pages.NeedRebuild()) {
this->story_pages.clear();
for (const StoryPage *p : StoryPage::Iterate()) {
if (this->IsPageAvailable(p)) {
this->story_pages.push_back(p);
}
}
this->story_pages.shrink_to_fit();
this->story_pages.RebuildDone();
}
this->story_pages.Sort();
}
/** Sort story pages by order value. */
static bool PageOrderSorter(const StoryPage * const &a, const StoryPage * const &b)
{
return a->sort_value < b->sort_value;
}
/** (Re)Build story page element list. */
void BuildStoryPageElementList()
{
if (this->story_page_elements.NeedRebuild()) {
this->story_page_elements.clear();
const StoryPage *p = GetSelPage();
if (p != nullptr) {
for (const StoryPageElement *pe : StoryPageElement::Iterate()) {
if (pe->page == p->index) {
this->story_page_elements.push_back(pe);
}
}
}
this->story_page_elements.shrink_to_fit();
this->story_page_elements.RebuildDone();
}
this->story_page_elements.Sort();
this->InvalidateStoryPageElementLayout();
}
/** Sort story page elements by order value. */
static bool PageElementOrderSorter(const StoryPageElement * const &a, const StoryPageElement * const &b)
{
return a->sort_value < b->sort_value;
}
/*
* Checks if a given page should be visible in the story book.
* @param page The page to check.
* @return True if the page should be visible, otherwise false.
*/
bool IsPageAvailable(const StoryPage *page) const
{
return page->company == INVALID_COMPANY || page->company == this->window_number;
}
/**
* Get instance of selected page.
* @return Instance of selected page or nullptr if no page is selected.
*/
StoryPage *GetSelPage() const
{
if (!_story_page_pool.IsValidID(selected_page_id)) return nullptr;
return _story_page_pool.Get(selected_page_id);
}
/**
* Get the page number of selected page.
* @return Number of available pages before to the selected one, or -1 if no page is selected.
*/
int GetSelPageNum() const
{
int page_number = 0;
for (const StoryPage *p : this->story_pages) {
if (p->index == this->selected_page_id) {
return page_number;
}
page_number++;
}
return -1;
}
/**
* Check if the selected page is also the first available page.
*/
bool IsFirstPageSelected()
{
/* Verify that the selected page exist. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
return this->story_pages.front()->index == this->selected_page_id;
}
/**
* Check if the selected page is also the last available page.
*/
bool IsLastPageSelected()
{
/* Verify that the selected page exist. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
if (this->story_pages.size() <= 1) return true;
const StoryPage *last = this->story_pages.back();
return last->index == this->selected_page_id;
}
/**
* Updates the content of selected page.
*/
void RefreshSelectedPage()
{
/* Generate generic title if selected page have no custom title. */
StoryPage *page = this->GetSelPage();
if (page != nullptr && page->title.empty()) {
SetDParam(0, GetSelPageNum() + 1);
selected_generic_title = GetString(STR_STORY_BOOK_GENERIC_PAGE_ITEM);
}
this->story_page_elements.ForceRebuild();
this->BuildStoryPageElementList();
if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
this->vscroll->SetCount(this->GetContentHeight());
this->SetWidgetDirty(WID_SB_SCROLLBAR);
this->SetWidgetDirty(WID_SB_SEL_PAGE);
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
/**
* Selects the previous available page before the currently selected page.
*/
void SelectPrevPage()
{
if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
/* Find the last available page which is previous to the current selected page. */
const StoryPage *last_available;
last_available = nullptr;
for (const StoryPage *p : this->story_pages) {
if (p->index == this->selected_page_id) {
if (last_available == nullptr) return; // No previous page available.
this->SetSelectedPage(last_available->index);
return;
}
last_available = p;
}
}
/**
* Selects the next available page after the currently selected page.
*/
void SelectNextPage()
{
if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
/* Find selected page. */
for (auto iter = this->story_pages.begin(); iter != this->story_pages.end(); iter++) {
const StoryPage *p = *iter;
if (p->index == this->selected_page_id) {
/* Select the page after selected page. */
iter++;
if (iter != this->story_pages.end()) {
this->SetSelectedPage((*iter)->index);
}
return;
}
}
}
/**
* Builds the page selector drop down list.
*/
DropDownList BuildDropDownList() const
{
DropDownList list;
uint16_t page_num = 1;
for (const StoryPage *p : this->story_pages) {
bool current_page = p->index == this->selected_page_id;
if (!p->title.empty()) {
list.emplace_back(new DropDownListStringItem(p->title, p->index, current_page));
} else {
/* No custom title => use a generic page title with page number. */
SetDParam(0, page_num);
list.emplace_back(new DropDownListStringItem(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page));
}
page_num++;
}
return list;
}
/**
* Get the width available for displaying content on the page panel.
*/
uint GetAvailablePageContentWidth() const
{
return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WidgetDimensions::scaled.frametext.Horizontal() - 1;
}
/**
* Counts how many pixels of height that are used by Date and Title
* (excluding marginal after Title, as each body element has
* an empty row before the element).
* @param max_width Available width to display content.
* @return the height in pixels.
*/
uint GetHeadHeight(int max_width) const
{
StoryPage *page = this->GetSelPage();
if (page == nullptr) return 0;
int height = 0;
/* Title lines */
height += FONT_HEIGHT_NORMAL; // Date always use exactly one line.
SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);
return height;
}
/**
* Decides which sprite to display for a given page element.
* @param pe The page element.
* @return The SpriteID of the sprite to display.
* @pre pe.type must be SPET_GOAL or SPET_LOCATION.
*/
SpriteID GetPageElementSprite(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_GOAL: {
Goal *g = Goal::Get((GoalID) pe.referenced_id);
if (g == nullptr) return SPR_IMG_GOAL_BROKEN_REF;
return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
}
case SPET_LOCATION:
return SPR_IMG_VIEW_LOCATION;
default:
NOT_REACHED();
}
}
/**
* Get the height in pixels used by a page element.
* @param pe The story page element.
* @param max_width Available width to display content.
* @return the height in pixels.
*/
uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
{
switch (pe.type) {
case SPET_TEXT:
SetDParamStr(0, pe.text);
return GetStringHeight(STR_JUST_RAW_STRING, max_width);
case SPET_GOAL:
case SPET_LOCATION: {
Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
return sprite_dim.height;
}
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
return dim.height + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
}
default:
NOT_REACHED();
}
return 0;
}
/**
* Get the float style of a page element.
* @param pe The story page element.
* @return The float style.
*/
ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags();
if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
return ElementFloat::None;
}
default:
return ElementFloat::None;
}
}
/**
* Get the width a page element would use if it was floating left or right.
* @param pe The story page element.
* @return The calculated width of the element.
*/
int GetPageElementFloatWidth(const StoryPageElement &pe) const
{
switch (pe.type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
return dim.width + WidgetDimensions::scaled.framerect.Vertical() + WidgetDimensions::scaled.frametext.Vertical();
}
default:
NOT_REACHED(); // only buttons can float
}
}
/** Invalidate the current page layout */
void InvalidateStoryPageElementLayout()
{
this->layout_cache.clear();
}
/** Create the page layout if it is missing */
void EnsureStoryPageElementLayout() const
{
/* Assume if the layout cache has contents it is valid */
if (!this->layout_cache.empty()) return;
StoryPage *page = this->GetSelPage();
if (page == nullptr) return;
int max_width = GetAvailablePageContentWidth();
int element_dist = FONT_HEIGHT_NORMAL;
/* Make space for the header */
int main_y = GetHeadHeight(max_width) + element_dist;
/* Current bottom of left/right column */
int left_y = main_y;
int right_y = main_y;
/* Current width of left/right column, 0 indicates no content in column */
int left_width = 0;
int right_width = 0;
/* Indexes into element cache for yet unresolved floats */
std::vector<size_t> left_floats;
std::vector<size_t> right_floats;
/* Build layout */
for (const StoryPageElement *pe : this->story_page_elements) {
ElementFloat fl = this->GetPageElementFloat(*pe);
if (fl == ElementFloat::None) {
/* Verify available width */
const int min_required_width = 10 * FONT_HEIGHT_NORMAL;
int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
if (left_offset + right_offset + min_required_width >= max_width) {
/* Width of floats leave too little for main content, push down */
main_y = std::max(main_y, left_y);
main_y = std::max(main_y, right_y);
left_width = right_width = 0;
left_offset = right_offset = 0;
/* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
}
/* Determine height */
const int available_width = max_width - left_offset - right_offset;
const int height = GetPageElementHeight(*pe, available_width);
/* Check for button that needs extra margin */
if (left_offset == 0 && right_offset == 0) {
switch (pe->type) {
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE:
left_offset = right_offset = available_width / 5;
break;
default:
break;
}
}
/* Position element in main column */
LayoutCacheElement ce{ pe, {} };
ce.bounds.left = left_offset;
ce.bounds.right = max_width - right_offset;
ce.bounds.top = main_y;
main_y += height;
ce.bounds.bottom = main_y;
this->layout_cache.push_back(ce);
main_y += element_dist;
/* Clear all floats */
left_width = right_width = 0;
left_y = right_y = main_y = std::max({main_y, left_y, right_y});
left_floats.clear();
right_floats.clear();
} else {
/* Prepare references to correct column */
int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
/* Position element */
cur_width = std::max(cur_width, this->GetPageElementFloatWidth(*pe));
LayoutCacheElement ce{ pe, {} };
ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
ce.bounds.top = cur_y;
cur_y += GetPageElementHeight(*pe, cur_width);
ce.bounds.bottom = cur_y;
cur_floats.push_back(this->layout_cache.size());
this->layout_cache.push_back(ce);
cur_y += element_dist;
/* Update floats in column to all have the same width */
for (size_t index : cur_floats) {
LayoutCacheElement &ce = this->layout_cache[index];
ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
}
}
}
}
/**
* Get the total height of the content displayed in this window.
* @return the height in pixels
*/
uint GetContentHeight()
{
this->EnsureStoryPageElementLayout();
/* The largest bottom coordinate of any element is the height of the content */
uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return std::max<uint>(max_y, ce.bounds.bottom); });
return max_y;
}
/**
* Draws a page element that is composed of a sprite to the left and a single line of
* text after that. These page elements are generally clickable and are thus called
* action elements.
* @param y_offset Current y_offset which will get updated when this method has completed its drawing.
* @param width Width of the region available for drawing.
* @param line_height Height of one line of text.
* @param action_sprite The sprite to draw.
* @param string_id The string id to draw.
* @return the number of lines.
*/
void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite, StringID string_id = STR_JUST_RAW_STRING) const
{
Dimension sprite_dim = GetSpriteSize(action_sprite);
uint element_height = std::max(sprite_dim.height, (uint)line_height);
uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
uint text_top = y_offset + (element_height - line_height) / 2;
DrawSprite(action_sprite, PAL_NONE, 0, sprite_top);
DrawString(sprite_dim.width + WidgetDimensions::scaled.frametext.left, width, text_top, string_id, TC_BLACK);
y_offset += element_height;
}
/**
* Internal event handler for when a page element is clicked.
* @param pe The clicked page element.
*/
void OnPageElementClick(const StoryPageElement& pe)
{
switch (pe.type) {
case SPET_TEXT:
/* Do nothing. */
break;
case SPET_LOCATION:
if (_ctrl_pressed) {
ShowExtraViewportWindow((TileIndex)pe.referenced_id);
} else {
ScrollMainWindowToTile((TileIndex)pe.referenced_id);
}
break;
case SPET_GOAL:
ShowGoalsList((CompanyID)this->window_number);
break;
case SPET_BUTTON_PUSH:
if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
this->active_button_id = pe.index;
this->SetTimeout();
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe.index, 0);
break;
case SPET_BUTTON_TILE:
if (this->active_button_id == pe.index) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
} else {
CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
this->active_button_id = pe.index;
}
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
break;
case SPET_BUTTON_VEHICLE:
if (this->active_button_id == pe.index) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
} else {
CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
this->active_button_id = pe.index;
}
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
break;
default:
NOT_REACHED();
}
}
public:
StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL);
/* Initialize page sort. */
this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
this->story_pages.ForceRebuild();
this->BuildStoryPageList();
this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
/* story_page_elements will get built by SetSelectedPage */
this->FinishInitNested(window_number);
this->owner = (Owner)this->window_number;
/* Initialize selected vars. */
this->selected_generic_title.clear();
this->selected_page_id = INVALID_STORY_PAGE;
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->OnInvalidateData(-1);
}
/**
* Updates the disabled state of the prev/next buttons.
*/
void UpdatePrevNextDisabledState()
{
this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.size() == 0 || this->IsFirstPageSelected());
this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.size() == 0 || this->IsLastPageSelected());
this->SetWidgetDirty(WID_SB_PREV_PAGE);
this->SetWidgetDirty(WID_SB_NEXT_PAGE);
}
/**
* Sets the selected page.
* @param page_index pool index of the page to select.
*/
void SetSelectedPage(uint16_t page_index)
{
if (this->selected_page_id != page_index) {
if (this->active_button_id) ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->selected_page_id = page_index;
this->RefreshSelectedPage();
this->UpdatePrevNextDisabledState();
}
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_SB_SEL_PAGE: {
StoryPage *page = this->GetSelPage();
SetDParamStr(0, page != nullptr && !page->title.empty() ? page->title : this->selected_generic_title);
break;
}
case WID_SB_CAPTION:
if (this->window_number == INVALID_COMPANY) {
SetDParam(0, STR_STORY_BOOK_SPECTATOR_CAPTION);
} else {
SetDParam(0, STR_STORY_BOOK_CAPTION);
SetDParam(1, this->window_number);
}
break;
}
}
void OnPaint() override
{
/* Detect if content has changed height. This can happen if a
* multi-line text contains eg. {COMPANY} and that company is
* renamed.
*/
if (this->vscroll->GetCount() != this->GetContentHeight()) {
this->vscroll->SetCount(this->GetContentHeight());
this->SetWidgetDirty(WID_SB_SCROLLBAR);
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
this->DrawWidgets();
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_SB_PAGE_PANEL) return;
StoryPage *page = this->GetSelPage();
if (page == nullptr) return;
Rect fr = r.Shrink(WidgetDimensions::scaled.frametext);
/* Set up a clipping region for the panel. */
DrawPixelInfo tmp_dpi;
if (!FillDrawPixelInfo(&tmp_dpi, fr.left, fr.top, fr.Width(), fr.Height())) return;
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
fr = fr.Translate(-fr.left, -fr.top);
int line_height = FONT_HEIGHT_NORMAL;
const int scrollpos = this->vscroll->GetPosition();
int y_offset = -scrollpos;
/* Date */
if (page->date != INVALID_DATE) {
SetDParam(0, page->date);
DrawString(0, fr.right, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
}
y_offset += line_height;
/* Title */
SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
y_offset = DrawStringMultiLine(0, fr.right, y_offset, fr.bottom, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
/* Page elements */
this->EnsureStoryPageElementLayout();
for (const LayoutCacheElement &ce : this->layout_cache) {
y_offset = ce.bounds.top - scrollpos;
switch (ce.pe->type) {
case SPET_TEXT:
SetDParamStr(0, ce.pe->text);
y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
break;
case SPET_GOAL: {
Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
if (g != nullptr) SetDParamStr(0, g->text);
DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
break;
}
case SPET_LOCATION:
SetDParamStr(0, ce.pe->text);
DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
break;
case SPET_BUTTON_PUSH:
case SPET_BUTTON_TILE:
case SPET_BUTTON_VEHICLE: {
const int tmargin = WidgetDimensions::scaled.bevel.top + WidgetDimensions::scaled.frametext.top;
const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
SetDParamStr(0, ce.pe->text);
DrawString(ce.bounds.left + WidgetDimensions::scaled.bevel.left, ce.bounds.right - WidgetDimensions::scaled.bevel.right, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
break;
}
default: NOT_REACHED();
}
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
Dimension d;
d.height = FONT_HEIGHT_NORMAL;
d.width = 0;
switch (widget) {
case WID_SB_SEL_PAGE: {
/* Get max title width. */
for (size_t i = 0; i < this->story_pages.size(); i++) {
const StoryPage *s = this->story_pages[i];
if (!s->title.empty()) {
SetDParamStr(0, s->title);
} else {
SetDParamStr(0, this->selected_generic_title);
}
Dimension title_d = GetStringBoundingBox(STR_JUST_RAW_STRING);
if (title_d.width > d.width) {
d.width = title_d.width;
}
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_SB_PAGE_PANEL: {
d.height *= 5;
d.height += padding.height + WidgetDimensions::scaled.frametext.Vertical();
*size = maxdim(*size, d);
break;
}
}
}
void OnResize() override
{
this->InvalidateStoryPageElementLayout();
this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.Vertical());
this->vscroll->SetCount(this->GetContentHeight());
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_SB_SEL_PAGE: {
DropDownList list = this->BuildDropDownList();
if (!list.empty()) {
/* Get the index of selected page. */
int selected = 0;
for (size_t i = 0; i < this->story_pages.size(); i++) {
const StoryPage *p = this->story_pages[i];
if (p->index == this->selected_page_id) break;
selected++;
}
ShowDropDownList(this, std::move(list), selected, widget);
}
break;
}
case WID_SB_PREV_PAGE:
this->SelectPrevPage();
break;
case WID_SB_NEXT_PAGE:
this->SelectNextPage();
break;
case WID_SB_PAGE_PANEL: {
int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WidgetDimensions::scaled.frametext.top);
this->EnsureStoryPageElementLayout();
for (const LayoutCacheElement &ce : this->layout_cache) {
if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
this->OnPageElementClick(*ce.pe);
return;
}
}
}
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget != WID_SB_SEL_PAGE) return;
/* index (which is set in BuildDropDownList) is the page id. */
this->SetSelectedPage(index);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* -1 Rebuild page list and refresh current page;
* >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* If added/removed page, force rebuild. Sort order never change so just a
* re-sort is never needed.
*/
if (data == -1) {
this->story_pages.ForceRebuild();
this->BuildStoryPageList();
/* Was the last page removed? */
if (this->story_pages.size() == 0) {
this->selected_generic_title.clear();
}
/* Verify page selection. */
if (!_story_page_pool.IsValidID(this->selected_page_id)) {
this->selected_page_id = INVALID_STORY_PAGE;
}
if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.size() > 0) {
/* No page is selected, but there exist at least one available.
* => Select first page.
*/
this->SetSelectedPage(this->story_pages[0]->index);
}
this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.size() == 0);
this->SetWidgetDirty(WID_SB_SEL_PAGE);
this->UpdatePrevNextDisabledState();
} else if (data >= 0 && this->selected_page_id == data) {
this->RefreshSelectedPage();
}
}
void OnTimeout() override
{
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
void OnPlaceObject(Point pt, TileIndex tile) override
{
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
return;
}
Command<CMD_STORY_PAGE_BUTTON>::Post(tile, pe->index, 0);
ResetObjectToPlace();
}
bool OnVehicleSelect(const Vehicle *v) override
{
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
ResetObjectToPlace();
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
return false;
}
/* Check that the vehicle matches the requested type */
StoryPageButtonData data{ pe->referenced_id };
VehicleType wanted_vehtype = data.GetVehicleType();
if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
Command<CMD_STORY_PAGE_BUTTON>::Post(0, pe->index, v->index);
ResetObjectToPlace();
return true;
}
void OnPlaceObjectAbort() override
{
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
}
};
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
&PageOrderSorter,
};
GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
&PageElementOrderSorter,
};
static const NWidgetPart _nested_story_book_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_JUST_STRING1, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetFill(1, 1),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
SetDataTip(STR_JUST_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
};
static WindowDesc _story_book_desc(
WDP_CENTER, "view_story", 400, 300,
WC_STORY_BOOK, WC_NONE,
0,
_nested_story_book_widgets, lengthof(_nested_story_book_widgets)
);
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
{
switch (cursor) {
case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
case SPBC_BUOY: return SPR_CURSOR_BUOY;
case SPBC_QUERY: return SPR_CURSOR_QUERY;
case SPBC_HQ: return SPR_CURSOR_HQ;
case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
case SPBC_SIGN: return SPR_CURSOR_SIGN;
case SPBC_TREE: return SPR_CURSOR_TREE;
case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
case SPBC_TOWN: return SPR_CURSOR_TOWN;
case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
case SPBC_DESERT: return SPR_CURSOR_DESERT;
case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
case SPBC_DOCK: return SPR_CURSOR_DOCK;
case SPBC_CANAL: return SPR_CURSOR_CANAL;
case SPBC_LOCK: return SPR_CURSOR_LOCK;
case SPBC_RIVER: return SPR_CURSOR_RIVER;
case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
default: return SPR_CURSOR_QUERY;
}
}
/**
* Raise or create the story book window for \a company, at page \a page_id.
* @param company 'Owner' of the story book, may be #INVALID_COMPANY.
* @param page_id Page to open, may be #INVALID_STORY_PAGE.
*/
void ShowStoryBook(CompanyID company, uint16_t page_id)
{
if (!Company::IsValidID(company)) company = (CompanyID)INVALID_COMPANY;
StoryBookWindow *w = AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, company, true);
if (page_id != INVALID_STORY_PAGE) w->SetSelectedPage(page_id);
}
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