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Location: cpp/openttd-patchpack/source/vehicle_gui.h - annotation
r1910:ec4d279db864
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(svn r2416) [Translations] Updated to 2005-06-06 (lots of strings has changed in english, therefore further changes ahead..)
r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r1752:e339152fbe8d r1752:e339152fbe8d r588:c0748f0d2104 r588:c0748f0d2104 r164:32c72e637930 r1802:acc0f0bda113 r1093:18f56ef2d029 r164:32c72e637930 r164:32c72e637930 r588:c0748f0d2104 r588:c0748f0d2104 r588:c0748f0d2104 r1763:22107008ddc5 r588:c0748f0d2104 r588:c0748f0d2104 r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r164:32c72e637930 r168:a71deedc43fb r164:32c72e637930 r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r168:a71deedc43fb r505:57715c8bbee1 r505:57715c8bbee1 r842:96908cec3367 r164:32c72e637930 r164:32c72e637930 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r164:32c72e637930 r164:32c72e637930 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r1246:1fc4189e63a6 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r164:32c72e637930 r842:96908cec3367 r842:96908cec3367 r1907:da80804490bd r1907:da80804490bd r1907:da80804490bd r1907:da80804490bd r1907:da80804490bd r842:96908cec3367 r842:96908cec3367 r164:32c72e637930 | #ifndef VEHICLE_GUI_H
#define VEHICLE_GUI_H
#include "vehicle.h"
struct vehiclelist_d;
void DrawVehicleProfitButton(Vehicle *v, int x, int y);
CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
void InitializeVehiclesGuiList(void);
/* sorter stuff */
void RebuildVehicleLists(void);
void ResortVehicleLists(void);
void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
void SortVehicleList(struct vehiclelist_d *vl);
int CDECL GeneralOwnerSorter(const void *a, const void *b);
VARDEF uint32 _internal_name_sorter_id; // internal StringID for default vehicle-names
VARDEF uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
VARDEF bool _internal_sort_order; // descending/ascending
#define PERIODIC_RESORT_DAYS 10
#define DEF_SORTER(yyyy) int CDECL yyyy(const void *a, const void *b)
DEF_SORTER(VehicleUnsortedSorter);
DEF_SORTER(VehicleNumberSorter);
DEF_SORTER(VehicleNameSorter);
DEF_SORTER(VehicleAgeSorter);
DEF_SORTER(VehicleProfitThisYearSorter);
DEF_SORTER(VehicleProfitLastYearSorter);
DEF_SORTER(VehicleCargoSorter);
DEF_SORTER(VehicleReliabilitySorter);
DEF_SORTER(VehicleMaxSpeedSorter);
typedef DEF_SORTER(VehicleSortListingTypeFunctions);
#define SORT_BY_UNSORTED 0
extern VehicleSortListingTypeFunctions * const _vehicle_sorter[];
extern const StringID _vehicle_sort_listing[];
extern const StringID _rail_types_list[];
enum VehicleSortTypes {
VEHTRAIN = 0,
VEHROAD = 1,
VEHSHIP = 2,
VEHAIRCRAFT = 3
};
typedef struct Listing {
bool order; // Ascending/descending?
byte criteria; // Sorting criteria
} Listing;
typedef struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
} Sorting;
VARDEF Sorting _sorting;
enum {
PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
PLY_WND_PRC__SIZE_OF_ROW_BIG = 36,
};
void ShowReplaceVehicleWindow(byte vehicletype);
void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
#endif /* VEHICLE_GUI_H */
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