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Location: cpp/openttd-patchpack/source/src/news.h - annotation
r5686:efbdee22bd39
2.8 KiB
text/x-c
(svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
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#ifndef NEWS_H
#define NEWS_H
struct NewsItem {
StringID string_id;
uint16 duration;
Date date;
byte flags;
byte display_mode;
byte type;
byte callback;
TileIndex data_a;
TileIndex data_b;
uint32 params[10];
};
typedef bool ValidationProc ( uint data_a, uint data_b );
typedef void DrawNewsCallbackProc(Window *w);
typedef StringID GetNewsStringCallbackProc(const NewsItem *ni);
#define NEWS_FLAGS(mode,flag,type,cb) ((cb)<<24 | (type)<<16 | (flag)<<8 | (mode))
void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b);
void NewsLoop(void);
void DrawNewsBorder(const Window *w);
void InitNewsItemStructs(void);
VARDEF NewsItem _statusbar_news_item;
enum NewsType {
NT_ARRIVAL_PLAYER = 0,
NT_ARRIVAL_OTHER = 1,
NT_ACCIDENT = 2,
NT_COMPANY_INFO = 3,
NT_ECONOMY = 4,
NT_ADVICE = 5,
NT_NEW_VEHICLES = 6,
NT_ACCEPTANCE = 7,
NT_SUBSIDIES = 8,
NT_GENERAL = 9,
};
enum NewsMode {
NM_SMALL = 0, ///< Show only a small popup informing us about vehicle age for example
NM_NORMAL = 1, ///< Show a simple news message (height 170 pixels)
NM_THIN = 2, ///< Show a simple news message (height 130 pixels)
NM_CALLBACK = 3, ///< Do some special processing before displaying news message. Which callback to call is in NewsCallback
};
enum NewsFlags {
NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a/data_b
NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
};
enum NewsCallback {
DNC_TRAINAVAIL = 0, ///< Show new train available message. StringID is EngineID
DNC_ROADAVAIL = 1, ///< Show new road vehicle available message. StringID is EngineID
DNC_SHIPAVAIL = 2, ///< Show new ship available message. StringID is EngineID
DNC_AIRCRAFTAVAIL = 3, ///< Show new aircraft available message. StringID is EngineID
DNC_BANKRUPCY = 4, ///< Show bankrupcy message. StringID is PlayerID (0-3) and NewsBankrupcy (4-7)
};
enum NewsBankrupcy {
NB_BTROUBLE = (1 << 4), ///< Company is in trouble (warning)
NB_BMERGER = (2 << 4), ///< Company has been bought by another company
NB_BBANKRUPT = (3 << 4), ///< Company has gone bankrupt
NB_BNEWCOMPANY = (4 << 4), ///< A new company has been started
};
/**
* Delete a news item type about a vehicle
* if the news item type is INVALID_STRING_ID all news about the vehicle get
* deleted
*/
void DeleteVehicleNews(VehicleID, StringID news);
#endif /* NEWS_H */
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