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Location: cpp/openttd-patchpack/source/src/newgrf_sound.h - annotation
r6888:f2ab5d0e6596
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(svn r10131) -Fix [FS#810]: when removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water.
r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6348:a905c3e6d8fa r6348:a905c3e6d8fa r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6248:b940b09d7ab8 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 r6247:96e840dbefcc r6247:96e840dbefcc r5475:3f5cd13d1b63 r6247:96e840dbefcc r5475:3f5cd13d1b63 r6332:7393965b5322 r5475:3f5cd13d1b63 r5475:3f5cd13d1b63 | /* $Id$ */
/** @file newgrf_sound.h */
#ifndef NEWGRF_SOUND_H
#define NEWGRF_SOUND_H
enum VehicleSoundEvent {
VSE_START = 1,
VSE_TUNNEL = 2,
VSE_BREAKDOWN = 3,
VSE_RUNNING = 4,
VSE_TOUCHDOWN = 5,
VSE_TRAIN_EFFECT = 6,
VSE_RUNNING_16 = 7,
VSE_STOPPED_16 = 8,
VSE_LOAD_UNLOAD = 9,
};
FileEntry *AllocateFileEntry();
void InitializeSoundPool();
FileEntry *GetSound(uint index);
uint GetNumSounds();
bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event);
bool PlayHouseSound(uint16 sound_id, TileIndex tile);
#endif /* NEWGRF_SOUND_H */
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